Re: Money in Traveller

Part of thread: Money in Traveller · 1 reply ↳ In reply to Re: Money in Traveller — Ben Greene Re: Money in Traveller — DEREK STANLEY
Maybe you could establish that the money is really sticky so that DNA
samples stick to it so you can track everyone's hand that it went through.

> "*And if it's not electronic, there is no trail to follow.*", that is not
> necessarily true. It depends on the amount/value and type of whatever
> non-electronic means were used.
>
> If it was 10,000 credits in cash then you are correct, it's too small to
> leave a trail behind it.
>
> If it was 100,000,000 credits in cash that's a different ball game. It's a
> large physical amount of cash it requires some protection in the form of
> people (and equipment), some of which may be hired locally meaning there
> are witnesses that can be interviewed/bribed to tell what they overheard
> but were not supposed to know. It may mean an armoured vehicle needs to be
> used for transport, most likely locally sourced which leaves a trail. The
> receiver needs to verify it isn't counterfeit which means some local
> expertise is required, again witnesses to bribe/interview. Correspondingly
> the receiver of the cash needs a certain amount of security once they get
> the cash in hand. The money may have been laundered via a local crime
> syndicate by the buyer to try and anonimise it, but that means witnesses
> to
> track down from that angle too.
>
> Unless the buyer met the seller in the starport, did the transaction in
> the
> ship's airlock and immediately dusted off, then there is potential for
> witnesses and paper/electronic/people trails of the transaction, or it's
> supporting activities, that the players could use.
>
> At least that's my 2 cents worth. If I was DMing the game and I wanted the
> players to have to work for it instead of only needing to find a single
> electronic transfer stub to give them all the answers, then I'd get them
> to
> go through the different sources of info and let the picture of who, where
> and why come together.
>