Re: Sensor Ops

Part of thread: Re: Sensor Ops · 0 replies ↳ In reply to Re: Sensor Ops — dcndcn13
I tend to agree that AEMS & PEMS would not be affected by manuevering - that would be like saying that a DD couldn't use passive EMS to detect a submarine and vice versa.  Change in vector as in change in direction may affect PEMS if a tail is used - IIRC that included 2300 genre as well as RL - but straight line?  no.  Active systems could be affected if the vessel/vehicle is manuevering in such a manner to avoid being a target - but otherwise I'd think that it might not be that much of an issue.  The thing is most folks think of a traveller spaceship as being a glorified airplane and, to a point, that's not far off.  But, OTOH, these same vessels also resemble ocean going ships, and that allows greatly differing capabilities.
Tim

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From: John Potter
Sent: Thursday, July 19, 2012 11:20 AM
Subject: Re: [Traveller_TNE] Sensor Ops
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>Range modifier table.
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>- TNE combat encounters start at 2d6x10 range bands (30k per band). 
>- On average an encounter will start at 70 range bands or 2100km given the tables penalties modifiers a ships wouldn't even be able to see each other on average. 
>(note that the TNE rules do take range into account in a metagame sense as the number of band / 3 is the diff mod of target locking another vessel)
>- The difference between point blank (same hex 30km) and maximum distance (3600km 120 range bands) is only a difference on 1 modifier on the table.
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>PEMS & AEMS vs Moving
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>- This doesn't seem reasonable for Passive Sensors.
>- It doesn't make sense for Active Sensors because at advanced tech levels that a reaction mass drive would prevent 'all' use passive sensors. This is additionally true when you take into account of vector based combat as a ship can simply accelerate in a given direction and rotate on axis to point its sensors at something, giving a 'clear view' of wants to see.
>- In a true sense Gs of acceleration matter very little to the EMW propagation through space or the ability to detect an EMW phenomena. And there is again the point of a ship can simply rotate and ping the area/target with which ever active sensor it wants during a combat turn (in TNE 30minutes) 
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>You don't list how any types of masking effect the modifiers, so it stands as an open question.
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>With all the above said these seem appropriate for a war game mechanics with the correct time scale for turns.
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>On Thu, Jul 19, 2012 at 9:49 AM, Craige <> wrote:
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>> Ranges                                              Range Modifier
>>Contact                       0 m – 1 m                                            0
>>Short                           1 m – 5 m                                           1
>>Medium                        5 m – 50 m                                         2
>>Long                            50 m – 250 m                                      3
>>Very Long                   250 m – 500 m                                    4
>>Distant                        500 m – 5 km                                      5
>>Very Distant               5 km – 50 km                                      6
>>Regional                      50 km – 500 km                                  7
>>Continental                 500 km – 5000 km                              8
>>Planetary                     5000 km – 50 000 km                         9
>>Interplanetary             50 000 km – 500 000 km                    10
>>Deep Orbit      500 000 km – 5 000 000 km                           11
>>                        5 000 000 – 50 000 000 km                            12
>>                        50 000 000 – 500 000 000 km                        13
>>Solar                500 000 000 – 500 000 000 000                     14
>>Oort Cloud      500 000 000 000 – 5 000 000 000 000           15
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>>A maneuvering ship cannot use passive sensors.
>>Sensing Ship is maneuvering 1-3 G: -1 to active sensor, cannot use passive sensors.
>>Sensing ship is maneuvering >3 G: -2 to active sensors, cannot use passive sensors.
>>Sensing ship is maneuvering >6 G: -3 to active sensors,
>>Sensing ship is maneuvering >10 G: -4 to active sensors,
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>If the world was fair then every bad thing that has ever happened to you would have been deserved.
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