Forgot to say: G-turns.
BI/BB wouldn't want to expose themselves to insufficient G-turns but
probably not long duration, so relatively low fuel power plants. I'd guess
1-2 months max.
I could see BC's having lots of G-turns to spare, maybe best expressed by
an extra J1 or so of fuel tankage.
On Fri, Jul 13, 2012 at 9:40 AM, Master Uxi <> wrote:
> Interesting to make the BC's bigger. I would have taken them as
> comparable size or slightly smaller perhaps. The Traveller analogy to
> armor is screens as much, if not more than hull plating since conventional
> 3I BatRon would annihilate with meson weapons from 10 hexes away most of
> the time. Armor would probably a concern for if they want to go eyeball to
> eyeball than do a gunnery duel. The only way to really "sneak in" is to
> use black globes, which would probably be more of a submarine analogy. To
> avoid getting victimized capital ships would probably have screens up
> nearly all the time except when in the drydock equivalent, where they'd be
> protected by the base's planetary scale screens and probably relatively
> impervious to that except the biggest of dreadnoughts.
>
> Definitely agree that the BC's "legs" are best expressed as Jump Rating
> than Maneuver, which needs to be high to be viable in BR combat (and to
> match the specs in Sup 9, unless we're taking it as 3I propaganda rather
> than objective truth, perhaps). If it's the latter, I generally go:
>
> BI Dread: . Biggest, baddest, meanest, and most expensive. highest G,
> probably lower than fleet standard jump. Big screens and big armor more
> than point defense. Not much in the way of auxiliary craft.
> BB: highest G, fleet standard jump. Screens, armor, PD lasers balanced.
> Sacrifices would be on secondary weaponry since the spinal is the main
> threat.
>
BI/BB wouldn't want to expose themselves to insufficient G-turns but
probably not long duration, so relatively low fuel power plants. I'd guess
1-2 months max.
I could see BC's having lots of G-turns to spare, maybe best expressed by
an extra J1 or so of fuel tankage.
On Fri, Jul 13, 2012 at 9:40 AM, Master Uxi <> wrote:
> Interesting to make the BC's bigger. I would have taken them as
> comparable size or slightly smaller perhaps. The Traveller analogy to
> armor is screens as much, if not more than hull plating since conventional
> 3I BatRon would annihilate with meson weapons from 10 hexes away most of
> the time. Armor would probably a concern for if they want to go eyeball to
> eyeball than do a gunnery duel. The only way to really "sneak in" is to
> use black globes, which would probably be more of a submarine analogy. To
> avoid getting victimized capital ships would probably have screens up
> nearly all the time except when in the drydock equivalent, where they'd be
> protected by the base's planetary scale screens and probably relatively
> impervious to that except the biggest of dreadnoughts.
>
> Definitely agree that the BC's "legs" are best expressed as Jump Rating
> than Maneuver, which needs to be high to be viable in BR combat (and to
> match the specs in Sup 9, unless we're taking it as 3I propaganda rather
> than objective truth, perhaps). If it's the latter, I generally go:
>
> BI Dread: . Biggest, baddest, meanest, and most expensive. highest G,
> probably lower than fleet standard jump. Big screens and big armor more
> than point defense. Not much in the way of auxiliary craft.
> BB: highest G, fleet standard jump. Screens, armor, PD lasers balanced.
> Sacrifices would be on secondary weaponry since the spinal is the main
> threat.
>