Re: How to annoy players

Part of thread: How to annoy players · 1 reply ↳ In reply to Re: How to annoy players — Charles Popp Re: How to annoy players — dcndcn13
Even if the downport are Imperial territory rather than local world territory (much like embassies today), the Starport Authority (SpA) would likely heed local laws and regulations when it comes to such matters. Even if the local world can’t close down the starport, they may close all access to the port preventing merchants to sell their goods local vendors, or pick up that crate with high yield merchadise which happens to be outside the extradition zone.

Even though the Imperium has the muscle to keep ports open at all times, with force if necessary, it will probably not be any profit in it and it will likely harm public relations.

Imtu starports are open to all types of mercendice, even things that are illigal on the local world. Merchandice the locals deems illegal will be prevented to be sold outside the starport to local vendors, but it might be sold to others which may again sell it or bring it further down the trade lanes.

However, inspections help with tagging smuggling as illigal goods will likely be labeled as something else.

---
Roger Malmstein
Administrator / Webmaster
www.travellerfreeport.com

From: Charles Popp
Sent: Saturday, July 07, 2012 4:32 PM
To:
Subject: Re: [Traveller_TNE] How to annoy players

Ship inspection can be a real thorn in the side of players but I thought starports where extraterritorial? So as long as the ship was at the star port they where mostly okay, only Imperial laws would apply? I would make the local noble have some funky laws and also have the players use some admin or bribe to get there asses clear.