Charles--
It sounds like Axel found the oversight. When you do G-turns, you need to
think MAX G times hours, not 1G times hours, which is why I asked that
question last night.
Dave
> On 30 June 2012 22:36, Charles Popp <> wrote:
>
>> **
>>
>>
>> I think I did . I will go over it tomorrow. Been a long time since i did
>> FF&S. I got a company of troops,4J,6G is 10 hours too little thuster
>> fuel?
>>
>
> I put some minimal specs into Antti's spreadsheet, and it says a TL15 2k
> ton ship, with J4, 6g HEPLAR, 60 G-turns, 89 crew with staterooms & life
> support, 20 laser turrets & 5 MFDs but no comms, sensors, vehicles.etc.)
> has 8574 m3 left over, so I guess your design has 20G-turns of fuel (1
> G-turn = 2 hours) which is nowhere near enough.
>
> I'd want at least 60 G-turns for a ship that has to deal with combat.
>
>
> --
> Axel
>
>
It sounds like Axel found the oversight. When you do G-turns, you need to
think MAX G times hours, not 1G times hours, which is why I asked that
question last night.
Dave
> On 30 June 2012 22:36, Charles Popp <> wrote:
>
>> **
>>
>>
>> I think I did . I will go over it tomorrow. Been a long time since i did
>> FF&S. I got a company of troops,4J,6G is 10 hours too little thuster
>> fuel?
>>
>
> I put some minimal specs into Antti's spreadsheet, and it says a TL15 2k
> ton ship, with J4, 6g HEPLAR, 60 G-turns, 89 crew with staterooms & life
> support, 20 laser turrets & 5 MFDs but no comms, sensors, vehicles.etc.)
> has 8574 m3 left over, so I guess your design has 20G-turns of fuel (1
> G-turn = 2 hours) which is nowhere near enough.
>
> I'd want at least 60 G-turns for a ship that has to deal with combat.
>
>
> --
> Axel
>
>