Yep unit conversion is problematic at times :) thanks
On Fri, Jun 29, 2012 at 7:35 AM, Charles Popp <> wrote:
> **
>
>
> As I was saying .Does not need to be over range zero for being a point
> defense/anti small craft or a strike fighter weapon.What is the range of a
> fusion weapon in space combat?
>
>
> ------------------------------
> *From:* Eamon Watters <>
> *To:* "" <>
> *Sent:* Fri, June 29, 2012 9:31:00 AM
>
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat
>
>
>
> The old unit conversion problem (gets us all sometimes...)
>
> 6000 m/sec = 6 km/sec
> 1800 sec*6 km = 10,800 km in 30 mins
> 10,800/30,000 = 0.36 hexes
>
>
> ------------------------------
> *From:* John Potter <>
> *To:*
> *Sent:* Friday, 29 June 2012, 23:07
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat
>
>
> 6000m/sec
> 30min = 1800 sec
> 1800 * 6000 = 10,800,000m in 30min
> 10,800,000 / 30k = 360 range bands
>
> On Fri, Jun 29, 2012 at 6:57 AM, Antony Farrell <>wrote:
>
> **
>
> At 6000ms-1 a slug from whatever source would only cover 10,800 km in a
> 30 minute turn (ie less than half a hex)****
> 6000ms-1 for 1800 seconds (not accounting for launching vessels vector). *
> ***
> ** **
> Antony****
> ** **
> *From:* [
> ] *On Behalf Of *John Potter
> *Sent:* Friday, 29 June 2012 9:28 PM
> *To:*
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat****
> ** **
>
>
> To this point I went and looked at Mass Drivers and Autocannons in FF&S.
> The upper limits for muzzle velocity make slug throwers viable per say as
> the upper limit is 6000m/s which translates into 360 range (36 light
> seconds) bands in combat turn for space combat. However the required MW of
> power to move a KEAP round is staggering so you are limited to slugs that
> are not very useful verse armored targets. ****
> ** **
> Obviously you don't need 360 range bands to be effective as others
> discussed in another thread you only need to be able to cover 40ish range
> bands due to anything beyond that being ineffective. ****
> On Fri, Jun 29, 2012 at 5:47 AM, Charles P <> wrote:**
> **
> ****
> From looking and reading everything . Due to lack of range I would limit
> them to point defense and mounting on fighter. If you arm Strike fighters
> with fusion/plasma guns then why not slug throwers? It would be a nice way
> to ruin someones days . A nice nimble fighter chews you up. Might even make
> Light fighters viable as offensive weapons and also as anti-small craft.**
> **
>
>
> ****
> ** **
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.****
>
>
>
> ****
> ****
> ------------------------------
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.2178 / Virus Database: 2437/5099 - Release Date: 06/28/12*
> ***
>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.
On Fri, Jun 29, 2012 at 7:35 AM, Charles Popp <> wrote:
> **
>
>
> As I was saying .Does not need to be over range zero for being a point
> defense/anti small craft or a strike fighter weapon.What is the range of a
> fusion weapon in space combat?
>
>
> ------------------------------
> *From:* Eamon Watters <>
> *To:* "" <>
> *Sent:* Fri, June 29, 2012 9:31:00 AM
>
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat
>
>
>
> The old unit conversion problem (gets us all sometimes...)
>
> 6000 m/sec = 6 km/sec
> 1800 sec*6 km = 10,800 km in 30 mins
> 10,800/30,000 = 0.36 hexes
>
>
> ------------------------------
> *From:* John Potter <>
> *To:*
> *Sent:* Friday, 29 June 2012, 23:07
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat
>
>
> 6000m/sec
> 30min = 1800 sec
> 1800 * 6000 = 10,800,000m in 30min
> 10,800,000 / 30k = 360 range bands
>
> On Fri, Jun 29, 2012 at 6:57 AM, Antony Farrell <>wrote:
>
> **
>
> At 6000ms-1 a slug from whatever source would only cover 10,800 km in a
> 30 minute turn (ie less than half a hex)****
> 6000ms-1 for 1800 seconds (not accounting for launching vessels vector). *
> ***
> ** **
> Antony****
> ** **
> *From:* [
> ] *On Behalf Of *John Potter
> *Sent:* Friday, 29 June 2012 9:28 PM
> *To:*
> *Subject:* Re: [Traveller_TNE] Projectile throwes in space combat****
> ** **
>
>
> To this point I went and looked at Mass Drivers and Autocannons in FF&S.
> The upper limits for muzzle velocity make slug throwers viable per say as
> the upper limit is 6000m/s which translates into 360 range (36 light
> seconds) bands in combat turn for space combat. However the required MW of
> power to move a KEAP round is staggering so you are limited to slugs that
> are not very useful verse armored targets. ****
> ** **
> Obviously you don't need 360 range bands to be effective as others
> discussed in another thread you only need to be able to cover 40ish range
> bands due to anything beyond that being ineffective. ****
> On Fri, Jun 29, 2012 at 5:47 AM, Charles P <> wrote:**
> **
> ****
> From looking and reading everything . Due to lack of range I would limit
> them to point defense and mounting on fighter. If you arm Strike fighters
> with fusion/plasma guns then why not slug throwers? It would be a nice way
> to ruin someones days . A nice nimble fighter chews you up. Might even make
> Light fighters viable as offensive weapons and also as anti-small craft.**
> **
>
>
> ****
> ** **
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.****
>
>
>
> ****
> ****
> ------------------------------
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.2178 / Virus Database: 2437/5099 - Release Date: 06/28/12*
> ***
>
>
>
>
> --
> If the world was fair then every bad thing that has ever happened to you
> would have been deserved.
>
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.