The game mechanic of how to use it is a bit flawed. Each suit of battledress
has a total mass it can carry before it is overloaded with an absolute upper
limit, it also doubles the wielders strength stat (hence some of my marines
wielding battleaxes) and gives unlimited endurance while the power lasts. So
far so good
But is the suits mass limit the total that can be included, which in many
cases appears to mean no allowance for the trooper or other equipment or
does the troopers strength itself add to total load capacity
For example, this is the standard TL14 from the TNE rulebook
Base Battledress - Standard Light TL14
Description
TL14 Standard Light
Component
Volume
Mass
Power
Area
Price
Battery Output
0.210000
TL14 Light Powered Exoskeleton
0.050000
210,000
10 hour draw
0.021000
Armour - Full Torso AV8
0.014400
2,664
100 hour draw
0.004200
Armour - Arms AV8
0.004800
888
Armour - Legs AV8
0.014400
2,664
Armour - Visored Helm AV8
0.002400
444
TL10+ Helmet Sensor Suite
750
Battery (100 hour endurance)
0.084000
0.210000
-0.004200
840
Power Requirement
0.004144
Totals
0.296000
tons
218,250
Cr
Spare Mass
0.004000
tons
4.000000
kg
Power consumed
0.004144
Mw
Surplus power
0.000056
Mw
It looks like if you add a 70kg troops the suit is automatically moved to an
overloaded rating. Or add a fairly light weapon. Etc. Add life support same
thing. Also a right pain trying to work out battery endurance if an energy
consuming item is added that draws off the same battery. (Fuel celled
versions are much more efficient)
Antony
From: []
On Behalf Of Evyn MacDude
Sent: Friday, 29 June 2012 11:11 AM
To:
Subject: Re: [Traveller_TNE] Marketing personality
On Thu, Jun 28, 2012 at 5:35 PM, <> wrote:
We did do a design sequence for powered armor somewhere, didn't we?
Yes, yes you did.....
--
Evyn
_____
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2437/5097 - Release Date: 06/27/12
has a total mass it can carry before it is overloaded with an absolute upper
limit, it also doubles the wielders strength stat (hence some of my marines
wielding battleaxes) and gives unlimited endurance while the power lasts. So
far so good
But is the suits mass limit the total that can be included, which in many
cases appears to mean no allowance for the trooper or other equipment or
does the troopers strength itself add to total load capacity
For example, this is the standard TL14 from the TNE rulebook
Base Battledress - Standard Light TL14
Description
TL14 Standard Light
Component
Volume
Mass
Power
Area
Price
Battery Output
0.210000
TL14 Light Powered Exoskeleton
0.050000
210,000
10 hour draw
0.021000
Armour - Full Torso AV8
0.014400
2,664
100 hour draw
0.004200
Armour - Arms AV8
0.004800
888
Armour - Legs AV8
0.014400
2,664
Armour - Visored Helm AV8
0.002400
444
TL10+ Helmet Sensor Suite
750
Battery (100 hour endurance)
0.084000
0.210000
-0.004200
840
Power Requirement
0.004144
Totals
0.296000
tons
218,250
Cr
Spare Mass
0.004000
tons
4.000000
kg
Power consumed
0.004144
Mw
Surplus power
0.000056
Mw
It looks like if you add a 70kg troops the suit is automatically moved to an
overloaded rating. Or add a fairly light weapon. Etc. Add life support same
thing. Also a right pain trying to work out battery endurance if an energy
consuming item is added that draws off the same battery. (Fuel celled
versions are much more efficient)
Antony
From: []
On Behalf Of Evyn MacDude
Sent: Friday, 29 June 2012 11:11 AM
To:
Subject: Re: [Traveller_TNE] Marketing personality
On Thu, Jun 28, 2012 at 5:35 PM, <> wrote:
We did do a design sequence for powered armor somewhere, didn't we?
Yes, yes you did.....
--
Evyn
_____
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2178 / Virus Database: 2437/5097 - Release Date: 06/27/12