On Thu, Jun 28, 2012 at 6:31 PM, <> wrote:
>
> Every GDW line had its own layout standards, font, grid, template, etc.
> Everyone claims they like the 2/3 width single column with the 1/3 width
> white space/sidebar we used in 2300, but it sure makes it hard to present
> information efficiently. We went with two columns in TNE because we knew
> we'd be presenting a lot of information.
I ended up taking the the Playtest files for character generation, skill
use and a heavily edited combat section (mostly man to man) and built a
smallish Players book, because handing the main rulebook to a number
people caused them to pale in fear. I as a gm and fan loved the book.
--
Evyn
>
> Every GDW line had its own layout standards, font, grid, template, etc.
> Everyone claims they like the 2/3 width single column with the 1/3 width
> white space/sidebar we used in 2300, but it sure makes it hard to present
> information efficiently. We went with two columns in TNE because we knew
> we'd be presenting a lot of information.
I ended up taking the the Playtest files for character generation, skill
use and a heavily edited combat section (mostly man to man) and built a
smallish Players book, because handing the main rulebook to a number
people caused them to pale in fear. I as a gm and fan loved the book.
--
Evyn