Sometimes the horror genre games try to make the page look-and-feel too
atmospheric, and the effect is to make it all very hard to deal with.
With Dark Con we just chose a font that looked a little "unbalanced" and
put headers at the top of each page, specific to each adventure. In one of
those headers there was one of those big rock chimney/column things like
you see out in the Western US. If you look closely, you can see the Close
Encounters alien mother ship hiding behind it.
> I really like all of the "Old School" Layouts wither it was GDW ,TSR etc.
> The
> one I can not stand not just layout but the entire page layout ,typeface
> ,font
> and colors even though I am a huge fan of the game and Genre is White Wolf
> World
> of Darkness. Some of it is almost impossible to read.
atmospheric, and the effect is to make it all very hard to deal with.
With Dark Con we just chose a font that looked a little "unbalanced" and
put headers at the top of each page, specific to each adventure. In one of
those headers there was one of those big rock chimney/column things like
you see out in the Western US. If you look closely, you can see the Close
Encounters alien mother ship hiding behind it.
> I really like all of the "Old School" Layouts wither it was GDW ,TSR etc.
> The
> one I can not stand not just layout but the entire page layout ,typeface
> ,font
> and colors even though I am a huge fan of the game and Genre is White Wolf
> World
> of Darkness. Some of it is almost impossible to read.