So the performance will change to;
*Kinetic Kill Missile*
Tech Level 15
DV 50
Pen Rating 290
Pen Value 340
Thruster HEPlaR
Agility 12
Volume 6.5016m cu
Avg Mass 4.7582tn
Fuel 4.5m cu
G-Rating 18Gs (37 Range Bands a turn)
Fuel Use 1.5m cu per hour
Fuel End 3 hours
G-Turns 6 combat turns
Cost 212,593 Cr
So it vastly cheaper than the X-Ray Laser flavor and a single missile given
its Penetration Value would simply destroy a vessel that wasn't ridiculously
armored.
Where as a single Xray Laser missile with 1d6 lasers hitting a target may
or may not inflict critical damage on an opposing ship at the cost of
2.5Mcr per missile.
Also per the rules apparently you can fire 10 missiles per launcher in a
single combat turn while ammo lasts
So unless your laser PD system has a greater number of turrets than
turrets/ammo of the attacking missile boat. The defending ship is going to
be in trouble.
All this assumes I didn't mess up in my calculations some where :)
Cheers.
And I think I can say pretty definitively that non Laser Missiles really do
have a place on the space battle field in TNE from a pure efficiency stand
point. (Your settings mileage may vary)
On Wed, Jun 27, 2012 at 6:26 AM, John Potter <> wrote:
> Yep it will, but not drastically thanks for catching that.
>
> Since most of my current campaign is taking place at TL14-16 in the
> Regency most of my designs are going to be on the upper end of stuff.
>
> I will stick it in the Yahoo Groups files section as I am not aware of any
> other place for TNE materials that is currently being maintained and takes
> UGC (user generated content).
>
>
> On Wed, Jun 27, 2012 at 12:53 AM, Todd Kes <>wrote:
>
>> **
>>
>>
>> I thought 4,000 kg would be 4 tons, not 2. Would this affect its
>> design/performance, or did i trim too much and miss the other important
>> details?
>>
>> Todd Kes
>>
>> --
If the world was fair then every bad thing that has ever happened to you
would have been deserved.