> Cheers! Of course, GDW didn't have the luxury of a deadline-free schedule
> to ruminate on military matters in the far future...
Thanks for appreciating that, Eamon. I just finished listening to Frank's
Striker panel at Celesticon last year, and as he observed in there, we
didn't really have time to sit back and figure out exactly how the future
was going to work. Instead, we had to put out what we had and then expand
upon it later.
He also said something in there that he used to say at GDW. If you put
someting in a game that people don't like, they'll discuss it forever. But
if you FIX it....they'll never forgive you.