Derek--
While I'm with you on what you say, which is why we did what we did (and
MT tried it as well, that was theoretically the point behind the
Rebellion), I think it has a lot to do with my previous post about how
things that happen to you at a certain point of your life get lodged in
your heart and will never be removed. Hemingway wrote this about fighter
planes, but I think it also works for your first edition of Traveller:
"You love a lot of things if you live around them. But here isn't any
woman and there isn't any horse, not any before nor any after, that is a
lovely as a great airplane. And men who love them are faithful to them
even though they leave them for others. Man has one virginity to lose to
fighters, and if it is a lovely airplane he loses it to, there is where
his heart will forever be."
> I never really understood the "old boys" hatred for TNE. Maybe it was
> because instead of advancing the storyline one day at a time it took one
> giant leap for gaming kind and made their Earl of Sandwich and his 700,000
> battle tender and associated fleet null and void.
>
> I never quite understood it, to be honest most of my early memories of CT
> were not positive. I felt like I was in the Sith Empire and not the 3rd
> Imperium as most of the early groups I joined were more interested in
> killing off the new guys and using the Kinninur as an oversized pirate
> ship. I also felt that characters actions in the Imperium amounted to
> nothing, the imperium was so vast nothing you did ever amounted to
> anything anywhere. Sure you could help LSP make its 3rd quarter profit
> targets by sabotaging the other guys factory.
>
> TNE on the other hand your actions mattered, RCES was on such a shoe
> string that if you succeeded or failed it made a huge impact on the future
> of the RC. I liked that, made you feel like you were accomplishing
> something.
>
> Derek Stanley
> Sent from my iPhone...