I find it odd, perhaps because I am older and hindsight, I see traveller
where almost anything is possible. there's nothing to say an isolated world
couldn't have gone the cyberware route or a world was populated by a mostly
Psionic genetic pool of humans or sentients. Traveller is simply a massive
canvas to paint on.
I always have seen Traveller being a setting allowing a create GM to tell a
story he wanted and simply providing the tools to tell that story.
I find it interesting you mention the EW because in the Regency game I am
currently running every other week its about to rear its ugly head. And its
yet to be told if the Regency will survive the aftermath of it as it
drivers billions of refugees in front of it through the Regency.
I run my games more like a sandboxe with several stories running that the
player's can bump into or forge their own if they so choose.
I try to keep my options open as a GM.
On Thu, Jun 21, 2012 at 2:11 PM, <> wrote:
> **
>
>
> To be fair, there were a lot of cyberpunk games around at the time, and
> there were some not unfair criticisms levelled at Dark Con and 2300 that
> they were turning cyberpunk on their way out. So the last thing the
> Traveller community needed was the sense that their game, which was
> established in everyone's minds as "Not Cyberpunk" was somehow turning
> into cyberpunk. I mean, why turn an existing "Not Cyberpunk" game into
> cyberpunk when there were already so many others out there? So it was a
> function of game "feel," not focusing attention on that sort of stuff.
> However, TNE got slagged for being "dark," when "dark" and "cyberpunk"
> were almost synonyms.
>
> That was going to be the big challenge writing about the Empress Wave, not
> turning Traveller into a "Psionics Game." The funny thing about Trav was
> that psionics was very clearly established as existing in CT, and there
> were the helmets and everything, and then by and large that fell out of
> the game mainstream through MT, and was almost forgotten. Any reference to
> psionics at all would run the risk of a perceived change of feel to the
> game. And as we know, perception is reality to those who perceive it that
> way. TNE was dark, TNE wanted to destroy Traveller, "TNE is NOT
> Traveller," etc.
>
>
> > On Thu, Jun 21, 2012 at 10:34 AM, <> wrote:
> >
> >> Don't forget cyberpunk-hating Traveller players.
> >
> >
> > They always left me scratching my head, if you read the
> > original adventures they were very "cyberpunk" in flavor.
> > --
> > Evyn
> >
>
>
>
--
If the world was fair then every bad thing that has ever happened to you
would have been deserved.