Re: Starship design.

Part of thread: Starship design. · 1 reply ↳ In reply to Re: Starship design. — Todd Kes Re: Starship design. — DEREK STANLEY


One of the things I liked was that it allowed my cruisers to have a spinal
weapon and as many parallel mounts as could fit - probably a Solomani
innovation thatJ

It also allowed versions of those broken designs in MTs Ships to be built in
TNE for those that liked the big ships.

Antony

From: []
On Behalf Of Evyn MacDude
Sent: Tuesday, 19 June 2012 7:01 AM
To:
Subject: Re: [Traveller_TNE] Starship design.

On Mon, Jun 18, 2012 at 2:26 PM, <> wrote:

I'm pretty sure we deliberately removed the "only one hardpoint per 100
displacement tons" rule, as well as the "no jump-capable ships below 100
tons," but also did not really trumpet that in the rules. "Hey, rule
repealed, woo-hoo!"

Yep they where gone.

But to be honest with power and surface area constraints building a ship
that had more than one ship scale weapon was difficult.

--
Evyn

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