Re: Starship design.

Part of thread: Starship design. · 1 reply ↳ In reply to Re: Starship design. — Mike West Re: Starship design. — Mike West


Right, and it was because of those Regency boats that I knew that part was
right.

I didn't call them X-boats anymore, to distinguish them from the
100-tonners. I think I was calling it "the Web" or "X-web" or something,
because all worlds were now connected, not just those on the X-lanes.

One of the reasons for relaxing the 100-ton limit was the Jump torps from
the CT adventure Leviathan, which I always liked. But those were quietly
disbarred from CT and MT over the years.

> In particular the second one really caused problems for 1248, as Martin
> was compelled to use CT rules with it, and those limits were in effect
> there.

As Mal Reynolds has said, "Huh."

I wonder if Mal Reynolds ever said, "Well, IMTU..." :-)

Dave

> wrote:
>> I'm pretty sure we deliberately removed the "only one hardpoint per
>> 100 displacement tons" rule, as well as the "no jump-capable ships
>> below 100 tons," but also did not really trumpet that in the rules.
> "Hey,
>> rule repealed, woo-hoo!"
>>
>> Can anyone corroborate that? I could be wrong about the hardpoints,
>> but I know I'm not about the 100 ton jump limit.
>
> I am sure both are true. I know the jump limit was removed because
> of the 30 dton Jump Boats the Regency used.
>
> In particular the second one really caused problems for 1248, as Martin
> was compelled to use CT rules with it, and those limits were in effect
> there. He had to handwave out those Jump Boats without invalidating
> them. (Basically, the explanation is that you can indeed jump with
> ships smaller than 100 dton, but the odds of failure increase a lot. It
> is only done by the desperate (aka the Regency) or the insane.
>
> Mike West
>
>
>