Re: Character Generation

Part of thread: Character Generation · 0 replies ↳ In reply to Re: Character Generation — Roger Malmstein


On Sun, Jun 10, 2012 at 12:23 AM, Antony Farrell <>wrote:

> All this sudden springing back into life, like someone has poured kero on
> the flame got mt to thinking about by old Banners Sector campaign.
>
> One of the problems we had was with the character generation system, after
> playing for so many years players were able to tell a characters generation
> history by the skills sets. So I was wondering, the Mongoose system has an
> option for purchase of stats and skills. Does anyone see a problem using
> this character generation system with the existing TNE mechanics?

Not really other than the skill densities differ. To be honest when we last
discussed this in my Traveller group we figured we would use MgT rules with
the background.

--
Evyn