Re: Question for the group

Part of thread: Question for the group · 1 reply ↳ In reply to Re: [Traveller_TNE] Question for the group — dcndcn13 Re: [Traveller_TNE] Question for the group — dcndcn13


ya know, if there are any electronic versions of them around
................... Pidgin has a file sharing function built in 8-)!!!!

On Sun, Jun 10, 2012 at 2:30 AM, <> wrote:

> **
>
>
> Being pleased is its own reward. Enjoy the pleasure, don't worry where it
> came from.
>
> Did you know that I personally got yelled at by Gary Gygax on a few
> occasions? He also bought me dinner once.
>
> I had camera-ready copies of Mk I Mod 2s of both Core TNE and FF&S, but we
> couldn't afford the page changes when we went to reprint, so they didn't
> happen. :-(
>
>
> On Sun, 10 Jun 2012 02:15:36 -0400, Allen Carpenter
> <> wrote:
> > I am humbly pleased by that, no idea why though, but still cool 8-)
> > As I sit here lovingly holding my TNE mark 1 mod 1 rulebook 8-)
> >
> > On Sun, Jun 10, 2012 at 2:10 AM, wrote:
> >
> >
> > Thanks. Yeah, I always thought the pocket empires would be really cool.
> >
> > Me, personally, as a GM, I had never run a campaign in the Imperium.
> > But
> > the idea of a pocket empire could have allowed someone like me to lift
> > up
> > my bundle of worlds, drop them into the TNE universe as a pocket
> > empire,
> > and be part of the big thing.
> >
> > By the way, did you know your last name was the secret code name for
> > the
> > Gygax Dangerous Dimensions--oops, I mean--Journeys project? "The
> > Carpenter
> > Project." Loren has observed on his website, I think rightly, that the
> > Carpenter Project pulled a lot of energy away from GDW's own in-house
> > projects that could have made them more successful. Now, had DJ
> > succeeded,
> > that point would be moot, its cash inflow could have buoyed up the
> > rest.
> > But since it got swallowed up in litigation, it made all of that
> > investment
> > of time and energy a net loss to us.
> >
> > On Sun, 10 Jun 2012 01:50:29 -0400, Allen Carpenter
> > wrote:
> > > MHO
> > >
> > > I think there were probably few, if any real options
> > available
> > > to you other than the one you made with the creation of RCES and the
> > star
> > > vikings with Virus as the overarching villain. Any other approach
> > would
> > > have been in the nature of another long night scenario, which would
> > have
> > > been very difficult to propagate with "The problems from A to Z"
> > along
> > > all of the Imperiums borders. The Imperium might have suicided, but
> > the
> > > vargrs are great scavengers and the Aslan are consumate land
> > grabbers.
> > > The K'Kree wanted to save the galaxy from the evils of Meat, and the
> > > Hivers would have simply manipulated events around them for
> > generations
> > > of AMUSEMENT! Not to mention the ,by then, cultural imperative for
> > the
> > > Solomani to punish the Imperium for it's unforgivable occupation of
> > > Mother Terra generations ago, and grab back all of the old sphere
> > and
> > > the vegan autonomous district in the process.
> > > The Only way hard Times could end is with a long night
> > > scenario in which humans were trying to escape domination by one of
> > the
> > > bordering alien Empires.
> > > Virus was the external super threat that brought the galaxy
> > to
> > > it's knees and preserved a gaming universe in which even little fish
> > in
> > a
> > > vast ocean can have an influence on events that happen far beyond the
> > > scope of the players end of the universe.
> > > My greatest dis-like of classic Traveller (and I still love
> > it
> > > BTW) was that even a group of players in which there was a Marquis
> > and a
> > > Baron and 2 Knights had little or no direct impact on events beyond
> > the
> > > scale of the local landmass, or at most a planetary scale.
> > > One of the things that I believe some people cried about in
> > > COTI was the inclusion of the concept of pocket empires, allowing for
> > a
> > > wide deviation from "Empire as we like it"
> > > However, Pocket empires per se allowed for a GMs dream if
> > > they had a creative bent, total freedom to deviate from empire and
> > create
> > > an entire NEW dynamic in Interstellar Diplomacy. EVEN, if the players
> > > were ambitious enough, to found one of there own.
> > >
> > > On Sun, Jun 10, 2012 at 1:03 AM, wrote:
> > >
> > >
> > > Here's something I've often wondered over the years.
> > >
> > > The argument has been made that one of the flaws of TNE is that it
> > > ruined
> > > the Imperium. (A subset of that is that is was okay to ruin the
> > > Imperium,
> > > but Virus was the wrong choice. We'll save that for a different
> > > discussion.)
> > >
> > > What do you think, or what do you think other Traveller players in
> > 1993
> > > think we should have done instead?
> > >
> > > And I'll start with why we went the way we did.
> > >
> > > For my money, we had no choice. When I sat down my first day at GDW,
> > I
> > > was
> > > presented with the finished maps of the "Hard Times" maps of the
> > > Imperium
> > > spiralling down the toilet. Hard Times was already on the schedule,
> > the
> > > cover had already been printed, and 5000 copies of it were sitting in
> > > the
> > > warehouse, and by the way, the book was due to the printers THE DAY
> > > AFTER
> > > my first day. Obviously it wasn't going to make it, but just as
> > > obviously,
> > > "Hard Times" was going to go out pretty close to the way it already
> > > was.
> > >
> > > To me, it was not intellectually, emotionally, or ethically honest to
> > > claim that somehow a Miracle Happens and it could be pulled back
> > > together.
> > > More logically, the act had been done when MT was launched, and the
> > > Hi-Pop
> > > worlds were being raped, and there would be no happy ending. So we
> > had
> > > to
> > > let man's foolishness run its course and then start again with a
> > bunch
> > > of
> > > plucky souls determined to build a better world. People accused that
> > of
> > > being a "dark setting," but again, I always felt like I had inherited
> > a
> > > "dark setting" and I had to figure out what to do with it. (And yes,
> > as
> > > an
> > > aside, Frank had already floated ideas of a computer virus and Star
> > > Vikings, which is whence came DGP's theatrical announcement that they
> > > were
> > > leaving. But for the moment, let's assume those were not givens.)
> > >
> > > Short of the "shower scene" resolution, which we published in
> > Challenge
> > > 59
> > > 1/2, and which SJG appropriated for GT, what is another way that we
> > > could
> > > have, or should have moved forward? Because to me, the editions of
> > > Traveller which keep moving into the past don't make a whole lot of
> > > sense.
> > > The historicity is all wrong. How can characters "change the world"
> > in
> > > a
> > > history that is already written?
> > >
> > > But that's my analysis, which I applied 20 years ago. What other good
> > > options would you have liked to see, or do you think others would
> > have
> > > preferred?
> > >
> > > Dave
>
>
>

--
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it. Deficits are when adults tell the government what they want and their
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