I'll accept it as my bad, seeing that it WAS canon and no item in TNE or
FF&S removed that point of canon, even the provided ships in the game,
including all new adventure module ships followed canon rule in this with
one exception. the gun pack for the cutter. 2 barbettes a reactor and sensor
cluster to add to a cutter. all other ships seem to have followed canon. now
i never did get the module with the clipper ship in it so it might be
different, as it has a 100dton bay, that may violate canon turret limits as
the cutters gunpack does.
On Sat, May 22, 2010 at 1:26 PM, Antony Farrell <>wrote:
>
>
> There is no such rule in TNE regarding 1 turret per hardpoint. No rule
> either on number of weapon bays or for that matter how small a spinal weapon
> can be fitted. You are only limited by surface area and how you are going to
> power and crew all those weapons.
>
>
>
> Antony
>
>
>
>