[Traveller_TNE] Re: 1248

Part of thread: Re: [Traveller_TNE] Re: 1248 · 0 replies ↳ In reply to Re: [Traveller_TNE] Re: 1248 — TravelrTNE

--- In , TravelrTNE@... wrote:
> The key is to make adventures that can be set in locales where the
> overall region doesn't matter. One of the good things about
> Traveller history is that I could have a Solomani or Vilani (or
> make up your Minor Race) <insert subsector/sector here>. TNE makes
> that even easier ot have a reasonably familiar Traveller world
> anywhere you want and any GM worth his dice can place it with
> a reasonable amount of easy 1 paragraph backstory (Virus hit,
> society went THIS way, then X, Y, Z happened and that's why A,B,C
> are the way they are).

Isn't there a danger there of adventures being so generic that they
basically lose any "Traveller" identity? You're basically saying "why
not produce generic scifi adventures that can be run in any setting?",
to which one might say "so why use Traveller in the first place?".

I'd argue that TNE/1248 is a lot [i]less[/i] generic (i.e. more
specific) than the CT era Traveller setting. You've got Virus,
Collapse, the general post-apocalyptic feel of things... all of which
is lacking in the more generic (and IMO bland) CT-era setting.