Awesome! That puts the pieces together. I'm trying to mix and match the TNE
system and GURPS Space 4e together - inspired a little bit by the rain
question. I'm going to have to try Trappist-1 in TNE.
On Mon, Jun 5, 2017 at 8:39 AM, [Traveller_TNE] <
> wrote:
>
>
> We did this on Citizens in April. Its the same table as found in World
> Builder's for MT, and is is *supposed* to be an Inverse Square table to
> represent how solar energy available to the world falls off with distance.
> Somewhere along the way it became an Inverse Square Root table instead.
>
> http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=37546
>
> The mistake apparently goes back to Book 6, though not in the same form;
> it is embedded in other formulae. The result is a milder temperature range
> on either side of the habitable zone for an orbit or two. In the regime of
> Titius-Bode Law orbits that still has little effect on the number of
> habitable worlds, but with T-B out the window officially now, the
> possibility for closer orbits and multiple worlds that aren't hellholes is
> very real... in our imaginary space game.
>
>
>
--
Stephen Rider
system and GURPS Space 4e together - inspired a little bit by the rain
question. I'm going to have to try Trappist-1 in TNE.
On Mon, Jun 5, 2017 at 8:39 AM, [Traveller_TNE] <
> wrote:
>
>
> We did this on Citizens in April. Its the same table as found in World
> Builder's for MT, and is is *supposed* to be an Inverse Square table to
> represent how solar energy available to the world falls off with distance.
> Somewhere along the way it became an Inverse Square Root table instead.
>
> http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=37546
>
> The mistake apparently goes back to Book 6, though not in the same form;
> it is embedded in other formulae. The result is a milder temperature range
> on either side of the habitable zone for an orbit or two. In the regime of
> Titius-Bode Law orbits that still has little effect on the number of
> habitable worlds, but with T-B out the window officially now, the
> possibility for closer orbits and multiple worlds that aren't hellholes is
> very real... in our imaginary space game.
>
>
>
--
Stephen Rider