Harold--
I know exactly what you mean by people wanting you to always be "on," and
that's the word I use for it too.
I also definitely agree with you about Loren getting a second act at SJG,
that made me very happy. Also don't forget that he got into the Adventure
Gaming Hall of Fame. That was pretty important to him and I was so glad
that he got that affirmation or ratification or whatever you want to call
it.
On Thu, Mar 9, 2017 at 4:56 PM, Harold Hale
[Traveller_TNE] <> wrote:
>
>
> Comedians and those of us who work in academic IT have the same problem
> though. People assume we're always "on". Comedians are always supposed to
> be funny or have something amusing to say, academic IT workers (and I'm
> one) are supposed to always be knowledgeable of your specific IT problem
> ("you know a lot about computers, can you..."). Some days, I just want
> actual mileage between me and an electronic device...
>
> I wish I had a great Loren story, but I don't. Fair to say we were
> acquainted (we talked online and met in person a couple of times), but
> that's as far as things got. I will however always remember how much he
> cared about Traveller and about GDW. I'm glad he got a second act of sorts
> with Steve Jackson Games.
>
>
>
>
> On Thursday, March 9, 2017 2:48 PM, "David Nilsen
> [Traveller_TNE]" <> wrote:
>
>
>
> It wasn't really that much of a "story," more like some habits and
> behaviors he had. I'm trying to think of some actual "stories."
>
> He used to like to tell the story about how he and Marc Miller left work
> in the middle of the day to so see Star Wars the day it came out. There
> wasn't much to the story, that was pretty much it. Shortly after that is
> when Marc would have said, regarding Traveller vis-a-vis Star Wars, "we
> could do that scenario."
>
> I remember being at DragonCon with Loren one year, after the exhibit hall
> had closed for the day, sitting in the hotel bar inside the gigantic
> multi-story atrium trying to have a quiet drink with Loren, and we couldn't
> even finish a sentence to each other because all of the LARP players kept
> coming up to us and trying to get us to give them the secret code word, or
> next clue, or whatever. I can remember one or both of us being annoyed, and
> the other one trying to calm him down. I recall one of saying words to the
> effect of, "dammit, we're pros, we can't do this 24 hours a day, we need a
> break." And I also recall being torn between the sensation of thinking the
> idea of the LARP game was cool and liking the idea of being involved in it,
> and the sense of being exhausted and wanting to have nothing to do with
> gaming for a few minutes.
>
> On Wed, Mar 8, 2017 at 11:37 PM, [Traveller_TNE] <
> > wrote:
>
>
> Dave,
> Thank you for the story about Loren. I enjoyed both the games and
> sourcebooks in which he had a part and the period where he contributed to
> JTAS on the SJG site. I wish I'd known him other than through a distant
> mirror.
>
> Matt
>
>
>
>
>
>
I know exactly what you mean by people wanting you to always be "on," and
that's the word I use for it too.
I also definitely agree with you about Loren getting a second act at SJG,
that made me very happy. Also don't forget that he got into the Adventure
Gaming Hall of Fame. That was pretty important to him and I was so glad
that he got that affirmation or ratification or whatever you want to call
it.
On Thu, Mar 9, 2017 at 4:56 PM, Harold Hale
[Traveller_TNE] <> wrote:
>
>
> Comedians and those of us who work in academic IT have the same problem
> though. People assume we're always "on". Comedians are always supposed to
> be funny or have something amusing to say, academic IT workers (and I'm
> one) are supposed to always be knowledgeable of your specific IT problem
> ("you know a lot about computers, can you..."). Some days, I just want
> actual mileage between me and an electronic device...
>
> I wish I had a great Loren story, but I don't. Fair to say we were
> acquainted (we talked online and met in person a couple of times), but
> that's as far as things got. I will however always remember how much he
> cared about Traveller and about GDW. I'm glad he got a second act of sorts
> with Steve Jackson Games.
>
>
>
>
> On Thursday, March 9, 2017 2:48 PM, "David Nilsen
> [Traveller_TNE]" <> wrote:
>
>
>
> It wasn't really that much of a "story," more like some habits and
> behaviors he had. I'm trying to think of some actual "stories."
>
> He used to like to tell the story about how he and Marc Miller left work
> in the middle of the day to so see Star Wars the day it came out. There
> wasn't much to the story, that was pretty much it. Shortly after that is
> when Marc would have said, regarding Traveller vis-a-vis Star Wars, "we
> could do that scenario."
>
> I remember being at DragonCon with Loren one year, after the exhibit hall
> had closed for the day, sitting in the hotel bar inside the gigantic
> multi-story atrium trying to have a quiet drink with Loren, and we couldn't
> even finish a sentence to each other because all of the LARP players kept
> coming up to us and trying to get us to give them the secret code word, or
> next clue, or whatever. I can remember one or both of us being annoyed, and
> the other one trying to calm him down. I recall one of saying words to the
> effect of, "dammit, we're pros, we can't do this 24 hours a day, we need a
> break." And I also recall being torn between the sensation of thinking the
> idea of the LARP game was cool and liking the idea of being involved in it,
> and the sense of being exhausted and wanting to have nothing to do with
> gaming for a few minutes.
>
> On Wed, Mar 8, 2017 at 11:37 PM, [Traveller_TNE] <
> > wrote:
>
>
> Dave,
> Thank you for the story about Loren. I enjoyed both the games and
> sourcebooks in which he had a part and the period where he contributed to
> JTAS on the SJG site. I wish I'd known him other than through a distant
> mirror.
>
> Matt
>
>
>
>
>
>