Re: PC's in Space Combat (was: Re: The hate lives on)

Part of thread: PC's in Space Combat (was: Re: The hate lives on) · 1 reply ↳ In reply to PC's in Space Combat (was: Re: The hate lives on) — David Jaques-Watson Re: PC's in Space Combat (was: Re: The hate lives on) — DED
I prefer that PC have the opportunity to influence outcomes this engenders
the feeling of player agency which enforces and rewards player engagement.
Having my players invested in what is happening is important for story
telling IMO. So to that end having a game mechanic that allows them to
interact in 'some' way to 'attempt' to get a desired outcome also injects
tension because the player's can always fail.

On Sat, Feb 6, 2016 at 12:25 AM, 'David Jaques-Watson'
[Traveller_TNE] <> wrote:

>
>
> Dear Folks -
>
> Chuck wrote:
> >What I have absolutely never understood about our "hobby" is the level of
> >fanaticism that seems to appear.
>
> You and me both, mate. I've concluded people can run amok over *anything*.
>
> >I've got all of the editions of Traveller...
>
> (we even made up our own AD&D version, predating T20 by some 10 years)
>
> >... and I mix and match the pieces that work for me and ignore the ones
> that don't.
> >I'd like to think this is a balanced perspective on a "game" that is meant
> to be an
> >enjoyable experience for the participants.
>
> YES!!! +10 (because +1 is not enough.)
>
> Derek said:
> >I never see knock down drag out D&D fights.
>
> [EDIT: Rupert's response may have covered this, but...]
> Hmmm, ISTR that there was at least some acrimony around the changes that
> were made when version 2 came out ("...and THEY'VE CHANGED MAGIC
> MISSILE!!!"), and a lot of people hated version 3 (although 3.5 seemed to
> be
> accepted), but almost no long-term gamers liked v4, (many leaving for
> Pathfinder). (V5 may be too little, too late??? Jury is still out.)
>
> But I don't know if anyone received death threats (or at least threats of
> physical harm); maybe Dave became a target because (a) he was Trav Line
> Editor and had his name on the books, and (b) no-one outside really knew
> how
> GDW worked, that it was a real collaboration, and that people such as Frank
> and Loren et al signed off on Trav's direction just as much as Dave did?
>
> And regarding the following comment from Dave:
> >I know that when I was at GDW, employees of all the other companies (GDW,
> >White Wolf, West End, FASA etc.) would mock us, "Ha-ha, your fans are
> >insane,"
>
> ...here's a tagline in support:
> "Teach a man to play Settlers of Catan and he'll complain for an hour.
> Teach
> him to play Traveller and he'll complain for the rest of his life."
> - as quoted by Steve Jackson in the Daily Illuminator, 3 November 2004
>
> Personally - and I've mentioned this to Dave more than once - I think C. S.
> Lewis' 50-year-old comment about "literature" in general is absolutely
> applicable to what's happened with Traveller material:
>
> "Matthew Arnold made the horrible prophecy that literature would
> increasingly replace religion. It has, and it’s taken on all the features
> of bitter persecution, great intolerance, and traffic in relics. All
> literature becomes a sacred text. A sacred text is always exposed to the
> most monstrous exegesis; hence we have the spectacle of some wretched
> scholar taking a pure divertissement written in the seventeenth century and
> getting the most profound ambiguities and social criticisms out of it,
> which
> of course aren’t there at all…. It’s the discovery of the mare’s nest by
> the
> pursuit of the red herring."
> – C.S. Lewis, “Unreal Estates”
>
> This is exactly what has happened with some or our Trav community. Anything
> with Marc's name on it is sacred, anything from TNE is heresy. And there is
> bitter persecution. And there are profound ambiguities, such as someone
> trying to predict Imperium-wide trade from figures given in Trillion Credit
> Squadron - leading to the following tagline:
>
> "I once described trying to analyze Traveller economics from the rules as
> 'Trying to explain the economics of transoceanic container trade by looking
> at cross-Indian Ocean dhow traffic.'"
> - Bruce Johnson
>
> (I should point out, I'm in no way saying this is Marc's fault - his list
> of
> mileaux inclues EVERYTHING. He's very catholic in his tastes.)
>
> So much for humour. Maybe we should give up and discuss gun control?
> <*runs*>
>
> Anyway, to drop the acrimony (hopefully acrimoniously), I gonna turn to
> another current topic.
>
> Dave wrote:
> >So when BL took it deliberately back to PC skills, that
> >may have been jarring, depending on which lash-up of previous editions,
> >pseudo-editions, and masquerading editions you had been using.
>
> I've _always_ enjoyed it much more when PC's actually had the chance to
> change the outcome of events. And TNE wasn't the first to try nd drag small
> ship combat back out of the hands of the pure wargamers - I liked what the
> Digest guys did with MegaTraveller: Ship Tactics, Engineering, Navigation,
> Sensor Ops, and even Commo all finally got a "look-in". ;-)
>
> So I've always relegated HG to big-ship combat, which is the niche filled
> by
> Battlerider, right? (Disclaimer: I've never played BR, or even BL, even
> though I own both. *embarrased shuffle*. Loved the pics and cardstock
> pieces, tho'. ;-)
>
> So what do people here prefer? That PC's can, or cannot, influence starship
> combat?
>
> ----------------------------------------------------------
> David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
> http://www.tip.net.au/~davidjw
> "I file things in historical order, with a hashing algorithm of gravity"
>
>
>

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would have been deserved.