but the end result, as always, is the story.
On Fri, Feb 5, 2016 at 8:01 PM, [Traveller_TNE] <
> wrote:
>
>
> Sir!!
>
> That is surely the nicest "slapping around" that I have received! :-)
>
> Seriously, though, on the topic of CT --> BL, I had thought the
> skill-centric approach was a pretty straight evolution.
>
> However, I do realize that there were multiple editions of the LBBs
> masquerading as the "same" edition, and that intervening things like High
> Guard took starship combat and divorced it from skills, making it purely
> into wargame CRTs. So when BL took it deliberately back to PC skills, that
> may have been jarring, depending on which lash-up of previous editions,
> pseudo-editions, and masquerading editions you had been using. (That is
> also humorous sarcasm, to be clear. Multiple editions always make us all
> do our best, with varying results!)
>
> Dave
>
>
> > Hogwash and BS to your self recriminations, which are aging BTW, and
> need> some maintenance and better humor to stay sufficient to the task.
> > (humorous
> > sarcasm here)
> > None here see you as public 'enema' number one, We all hold your input as
> > rewarding in it's own right. Few have had the privilege of holding the
> > honored (hot)seat that you have had. (though it seems less honored in the
> > retelling it seems)
> >
> > Now back on topic!
> >
> > It is simply a matter of perspective; for me, math has always been a
> > challenge, where as, putting things 'in the ballpark' through intelligent
> > guesstimating is second nature. thus my comment about handwavium.
> >
> >
> > On Fri, Feb 5, 2016 at 7:42 PM, [Traveller_TNE] <
> > > wrote:
> >
> >>
> >>
> >> That's funny, I always thought that the translation of CT skills to BL
> >> was
> >> very straightforward. Either I'm misremembering 20 years ago or I'm just
> >> bats$%t crazy again. When I ran CT starship combat as a ref it was
> >> always
> >> very character and skill centric, and BL felt like exactly the same deal
> >> to me. But you know how that goes, I'm the antichrist, a liar, and a
> >> beastiality-liking-type-guy.
> >>
> >>
> >> > I have always more or less ignored the hate there at COTI. I 'think' I
> >> am
> >> > sane and simply use the shiny bits that attract my attention and play
> >> on.
> >> > It is monumentally diffcult however to create a combat system for
> >> > spaceships using CT standards that work well for ships built under TNE
> >> > rules. and there is no easy way to convert CT skillsets to play ship
> >> > combat
> >> > under TNE/Brilliant Lances. Much Handwavium is necessary to fluff it
> >> > through.
> >> >
> >> > On Fri, Feb 5, 2016 at 5:56 PM, [Traveller_TNE] <
> >> > > wrote:
> >> >
> >> >>
> >> >>
> >> >> Another way of saying that is:
> >> >>
> >> >> "We're all crazy. Let he who is without sin in his glass house cast
> >> the
> >> >> first stone."
> >> >>
> >> >> NFL vs. Traveller, I don't think math makes ratios that small.
> >> >>
> >> >>
> >> >> > Chuck, Rupert, et al.--
> >> >> >
> >> >> > Having given this a fair amount of thought over the years (being
> >> the
> >> >> > target of some of this "enthusiasm"), my thoughts have included
> >> this:
> >> >> >
> >> >> > The population of people who get real value, pleasure, and
> >> excitement
> >> >> out
> >> >> > of RPGs (i.e., sitting around for large portions of their lives
> >> >> thinking
> >> >> > about imaginary worlds and what happens there), is only a limited
> >> >> portion
> >> >> > of the whole population, and I think we would all accept, a
> >> minority.
> >> >> >
> >> >> > As all characteristics in life are two-edged, this capacity for
> >> >> sustained
> >> >> > fantasy comes with an unnatural aversion to things that oppose our
> >> >> current
> >> >> > "what I want to imagine," as compared to our current "things I want
> >> to
> >> >> > imagine."
> >> >> >
> >> >> > We all know that the things "I want to imagine" change over our
> >> lives,
> >> >> but
> >> >> > the issue is the INTENSITY of that desire/aversion, as that is
> >> >> necessary
> >> >> > for a person to want to play an RPG to begin with. As opposed to
> >> >> waiting
> >> >> > 364 days for the next Super Bowl. From what I hear, they still play
> >> >> that.
> >> >> >
> >> >> > As I said, I've given this a lot of thought over the years, and
> >> this
> >> >> is
> >> >> > one of my thoughts, not all of them. But today, I think it is the
> >> most
> >> >> > salient one. YMMV
> >> >> >
> >> >> > God bless us, every one.
> >> >> >
> >> >> >> On 5 Feb 2016 at 8:56, [Traveller_TNE]
> >> wrote:
> >> >> >>>
> >> >> >>> What I have absolutely never understood about our "hobby" is the
> >> >> level
> >> >> > of fanaticism that seems to appear. I've got all of the editions of
> >> >> > Traveller and I mix and match the pieces that work for me and
> >> ignore
> >> >> > the ones that don't. I'd like to think this is a balanced
> >> perspective
> >> >> > on a "game" that is meant to be an enjoyable experience for the
> >> >> > participants.
> >> >> >>> I've been around long enough to have seen the flamewars over any
> >> >> number
> >> >> > of different topics, and it's just utterly juvenile behavior to me.
> >> I
> >> >> > realize that there are those individuals who have adopted a
> >> particular
> >> >> > version of Traveller as a "religion" and in typical fashion are
> >> >> > intolerant of those who don't share their "beliefs." That sort of
> >> >> > behavior is just not acceptable for children, let alone adults. In
> >> >> > short, if a game has become your reality then you have a problem
> >> >> > bordering on outright addiction and you need to get a life and
> >> learn
> >> >> to
> >> >> > respect the opinions and perspectives of others without spiraling
> >> down
> >> >> > into some petty, childish rant about a non-real situation.
> >> Intolerance
> >> >> > and hate are for small-minded people. I'd like to hope that we can
> >> all
> >> >> > be better than that.
> >> >> >>> But...
> >> >> >>> Your Mileage May Vary...
> >> >> >>
> >> >> >> It's common behaviour for people when it comes to hobbies. There
> >> is
> >> >> only
> >> >> > one correct
> >> >> >> scale for a model railway, and so on.
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > "Christmas is a time when kids tell Santa what they want and adults
> >> pay
> >> > for
> >> > it. Deficits are when adults tell the government what they want and
> >> their
> >> > kids pay for it."
> >> >
> >>
> >>
> >>
> >
> >
> >
> > --
> > "Christmas is a time when kids tell Santa what they want and adults pay
> > for
> > it. Deficits are when adults tell the government what they want and their
> > kids pay for it."
> >
>
>
>
--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."
On Fri, Feb 5, 2016 at 8:01 PM, [Traveller_TNE] <
> wrote:
>
>
> Sir!!
>
> That is surely the nicest "slapping around" that I have received! :-)
>
> Seriously, though, on the topic of CT --> BL, I had thought the
> skill-centric approach was a pretty straight evolution.
>
> However, I do realize that there were multiple editions of the LBBs
> masquerading as the "same" edition, and that intervening things like High
> Guard took starship combat and divorced it from skills, making it purely
> into wargame CRTs. So when BL took it deliberately back to PC skills, that
> may have been jarring, depending on which lash-up of previous editions,
> pseudo-editions, and masquerading editions you had been using. (That is
> also humorous sarcasm, to be clear. Multiple editions always make us all
> do our best, with varying results!)
>
> Dave
>
>
> > Hogwash and BS to your self recriminations, which are aging BTW, and
> need> some maintenance and better humor to stay sufficient to the task.
> > (humorous
> > sarcasm here)
> > None here see you as public 'enema' number one, We all hold your input as
> > rewarding in it's own right. Few have had the privilege of holding the
> > honored (hot)seat that you have had. (though it seems less honored in the
> > retelling it seems)
> >
> > Now back on topic!
> >
> > It is simply a matter of perspective; for me, math has always been a
> > challenge, where as, putting things 'in the ballpark' through intelligent
> > guesstimating is second nature. thus my comment about handwavium.
> >
> >
> > On Fri, Feb 5, 2016 at 7:42 PM, [Traveller_TNE] <
> > > wrote:
> >
> >>
> >>
> >> That's funny, I always thought that the translation of CT skills to BL
> >> was
> >> very straightforward. Either I'm misremembering 20 years ago or I'm just
> >> bats$%t crazy again. When I ran CT starship combat as a ref it was
> >> always
> >> very character and skill centric, and BL felt like exactly the same deal
> >> to me. But you know how that goes, I'm the antichrist, a liar, and a
> >> beastiality-liking-type-guy.
> >>
> >>
> >> > I have always more or less ignored the hate there at COTI. I 'think' I
> >> am
> >> > sane and simply use the shiny bits that attract my attention and play
> >> on.
> >> > It is monumentally diffcult however to create a combat system for
> >> > spaceships using CT standards that work well for ships built under TNE
> >> > rules. and there is no easy way to convert CT skillsets to play ship
> >> > combat
> >> > under TNE/Brilliant Lances. Much Handwavium is necessary to fluff it
> >> > through.
> >> >
> >> > On Fri, Feb 5, 2016 at 5:56 PM, [Traveller_TNE] <
> >> > > wrote:
> >> >
> >> >>
> >> >>
> >> >> Another way of saying that is:
> >> >>
> >> >> "We're all crazy. Let he who is without sin in his glass house cast
> >> the
> >> >> first stone."
> >> >>
> >> >> NFL vs. Traveller, I don't think math makes ratios that small.
> >> >>
> >> >>
> >> >> > Chuck, Rupert, et al.--
> >> >> >
> >> >> > Having given this a fair amount of thought over the years (being
> >> the
> >> >> > target of some of this "enthusiasm"), my thoughts have included
> >> this:
> >> >> >
> >> >> > The population of people who get real value, pleasure, and
> >> excitement
> >> >> out
> >> >> > of RPGs (i.e., sitting around for large portions of their lives
> >> >> thinking
> >> >> > about imaginary worlds and what happens there), is only a limited
> >> >> portion
> >> >> > of the whole population, and I think we would all accept, a
> >> minority.
> >> >> >
> >> >> > As all characteristics in life are two-edged, this capacity for
> >> >> sustained
> >> >> > fantasy comes with an unnatural aversion to things that oppose our
> >> >> current
> >> >> > "what I want to imagine," as compared to our current "things I want
> >> to
> >> >> > imagine."
> >> >> >
> >> >> > We all know that the things "I want to imagine" change over our
> >> lives,
> >> >> but
> >> >> > the issue is the INTENSITY of that desire/aversion, as that is
> >> >> necessary
> >> >> > for a person to want to play an RPG to begin with. As opposed to
> >> >> waiting
> >> >> > 364 days for the next Super Bowl. From what I hear, they still play
> >> >> that.
> >> >> >
> >> >> > As I said, I've given this a lot of thought over the years, and
> >> this
> >> >> is
> >> >> > one of my thoughts, not all of them. But today, I think it is the
> >> most
> >> >> > salient one. YMMV
> >> >> >
> >> >> > God bless us, every one.
> >> >> >
> >> >> >> On 5 Feb 2016 at 8:56, [Traveller_TNE]
> >> wrote:
> >> >> >>>
> >> >> >>> What I have absolutely never understood about our "hobby" is the
> >> >> level
> >> >> > of fanaticism that seems to appear. I've got all of the editions of
> >> >> > Traveller and I mix and match the pieces that work for me and
> >> ignore
> >> >> > the ones that don't. I'd like to think this is a balanced
> >> perspective
> >> >> > on a "game" that is meant to be an enjoyable experience for the
> >> >> > participants.
> >> >> >>> I've been around long enough to have seen the flamewars over any
> >> >> number
> >> >> > of different topics, and it's just utterly juvenile behavior to me.
> >> I
> >> >> > realize that there are those individuals who have adopted a
> >> particular
> >> >> > version of Traveller as a "religion" and in typical fashion are
> >> >> > intolerant of those who don't share their "beliefs." That sort of
> >> >> > behavior is just not acceptable for children, let alone adults. In
> >> >> > short, if a game has become your reality then you have a problem
> >> >> > bordering on outright addiction and you need to get a life and
> >> learn
> >> >> to
> >> >> > respect the opinions and perspectives of others without spiraling
> >> down
> >> >> > into some petty, childish rant about a non-real situation.
> >> Intolerance
> >> >> > and hate are for small-minded people. I'd like to hope that we can
> >> all
> >> >> > be better than that.
> >> >> >>> But...
> >> >> >>> Your Mileage May Vary...
> >> >> >>
> >> >> >> It's common behaviour for people when it comes to hobbies. There
> >> is
> >> >> only
> >> >> > one correct
> >> >> >> scale for a model railway, and so on.
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > "Christmas is a time when kids tell Santa what they want and adults
> >> pay
> >> > for
> >> > it. Deficits are when adults tell the government what they want and
> >> their
> >> > kids pay for it."
> >> >
> >>
> >>
> >>
> >
> >
> >
> > --
> > "Christmas is a time when kids tell Santa what they want and adults pay
> > for
> > it. Deficits are when adults tell the government what they want and their
> > kids pay for it."
> >
>
>
>
--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."