https://plus.google.com/+KenBurnside/posts/H5Bnua63RBN
It seems there's some blokes working on exploring that idea.
On Fri, Apr 24, 2015 at 1:37 PM, Todd Kes
[Traveller_TNE] <> wrote:
>
>
> Try the games by Ad Astra (http://www.adastragames.com/):
>
> * Saganami Island Tactical Simulator - play ship vs ship battles in the
> Honorverse
> * Attack Vector Tactical - semi-hard science starship combat board game,
> you have to balance power produced vs heat dissipated. Run out of power and
> you can't fire weapons, but if you bring the reactor up to full you'll
> produce too much heat and cook the crew.
>
> They include the Z axis, and you can get a rough estimate of the relative
> distance between two ships. The game stands have a 'negative' tile to
> represent that you are 'below' the board, and other tiles for heights of 1,
> 4, and 16 (think base four math with up to 3 positions, and a negative bit).
>
> Plus I like their game rule in case of a tie - "Round in favor of blowing
> something up".
>
> (semi-back on topic) Perhaps these rules could be converted for Traveler
> use?
>
> Todd Kes
>
> --------------------------------------------
> On Fri, 4/24/15, Master Uxi [Traveller_TNE] <
> > wrote:
>
> I would love to see a board game with
> telescoping z axis stands. Colored and notched and or
> ratcheted perhaps...
> Easier on a computer simulation. Also would
> happily model detailed BL level damage...
>
>
--
Stephen Rider
It seems there's some blokes working on exploring that idea.
On Fri, Apr 24, 2015 at 1:37 PM, Todd Kes
[Traveller_TNE] <> wrote:
>
>
> Try the games by Ad Astra (http://www.adastragames.com/):
>
> * Saganami Island Tactical Simulator - play ship vs ship battles in the
> Honorverse
> * Attack Vector Tactical - semi-hard science starship combat board game,
> you have to balance power produced vs heat dissipated. Run out of power and
> you can't fire weapons, but if you bring the reactor up to full you'll
> produce too much heat and cook the crew.
>
> They include the Z axis, and you can get a rough estimate of the relative
> distance between two ships. The game stands have a 'negative' tile to
> represent that you are 'below' the board, and other tiles for heights of 1,
> 4, and 16 (think base four math with up to 3 positions, and a negative bit).
>
> Plus I like their game rule in case of a tie - "Round in favor of blowing
> something up".
>
> (semi-back on topic) Perhaps these rules could be converted for Traveler
> use?
>
> Todd Kes
>
> --------------------------------------------
> On Fri, 4/24/15, Master Uxi [Traveller_TNE] <
> > wrote:
>
> I would love to see a board game with
> telescoping z axis stands. Colored and notched and or
> ratcheted perhaps...
> Easier on a computer simulation. Also would
> happily model detailed BL level damage...
>
>
--
Stephen Rider