Re: Moving Cargo

Part of thread: Moving Cargo · 0 replies ↳ In reply to Re: Moving Cargo — ret7army .
D J-W--

That was my thinking as well, which is why I was staying out. I remember
the days when "Admin" did just about everything later broken into Broker,
Liaison, and eight million other things, and J-o-T was used a lot. I have
feet planted firmly on both sides, I enjoy the simplicity of the one and
the fiddly of the other, but since the two extremes are incompatible and
have everything to do with the chargen process, I see no point in stomping
on anything. People should do what they enjoy.

Dave

> Dear Folks -
>
> A lot of these sorts of discussions about low-level skill breakdowns
> revolve around:
> (a) how many skills you want in the game (esp. how many do you want to
> force the ref to keep track of);
> (b) how easy are they to acquire; and especially
> (c) what happens when the scenario calls for a specific low-level skill
> that no-one in the party has???
>
> Within these bounds lies everything from CT (at the one end), through MT
> and TNE somewhere in the middle, to GURPS (at the far extreme). Depends on
> what you want to play, I guess.
> ----------------------------------------------------------
> David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
> http://www.tip.net.au/~davidjw
> "I file things in historical order, with a hashing algorithm of gravity"
>
>