All of that makes perfect sense to me to fill out the details of the tramp
freighter campaign.
The 1.1 meters of ducts is just to make the math work out on the deck
grid. But the 1.5 meter grid still worked better than the T2K grid for
deckplans. Given enough time and practice we could have figured it out,
but every time I tried it I spent most of my time wishing it was a 1.5m
grid.
Given the choice I'd put Cargo Handling under INT because spatial
reasoning is more like native intelligence, and HazMat under EDU because
that stuff is not intuitive, it's learned knowledge.
What both of the skills remind me of is how much problematic
overlap-underlap kept working its way into the skills roster. Maybe one
way of looking at Cargo Handling is that it would also work for warehouse
managers. I think there is a legitimate place for it. If you've spent time
with furniture movers or people who pack moving trucks or storage units
for a living you notice that some people have developed a real utility for
"3D Tetris" that many people don't have. HazMat could be a cascade subset
of a Chemistry or Laboratory skill. And those last two I freely admit that
I don't recall what they are really called.
> Hi Guys, I can see where a heavy cargo hoist would be too much on a small
> ship like a J-Hawk, might work well on a 100,000+ ton mega freighter.. My
> idea for a hoist system was not the big ones you see at container ports or
> even the smaller vehicle ones that just drive over a container and latch
> on and drive off with, but something lighter. Just how big a container
> can fit through a 20 m2 cargo hatch. I'm assuming about 4 tons as you
> would want some wiggle-room so as not to dent the captains ship and have
> the captain hand the cargo master a bucket, a shovel and a tooth brush and
> be told to clean up after Betsey.
> I pictured something like two rails running for and aft along the upper
> corners of the bay with a cross I-beam connecting them. Attached to the
> cross beam would be a frame that could be extended or retracted to
> connect to the top of cargo containers up to about 4 tons, at the
> corners. Or in place of the container frame, or addition to it, a cargo
> hook that cables can be attached to. So as not to take up cargo space I
> generally assumed the gantry took up some of the space devoted to
> air-ducts, piping and cable-ways under the second deck of the J-Hawk?
> I've always thought that 1.1 meters of vertical space devoted to
> air-ducts, pipes and cables to be a bit too much.
> My reasons for the crane and gantry system are mostly that the J-Hawk is
> a tramp freighter. It stops at small ports and picks up anything from
> crates and pallets (break-bulk) to small containers, even live animals or
> plants. Some of the cargo might not react well under changing grav
> conditions. Wine could be spoiled, I picture a wine cynosure sipping
> turpentine and thinking happy thoughts about the shipper. It might be
> possible to have multiple plates in a cargo bay but what if some cargo
> extended over two or more plates, here I picture Betsey-the-cow with her
> front legs firmly on the deck but doing a high kick with her rear feet,
> soar milk forever, not to mention the flying "debris" as she made her
> feeling known.
> I like the idea about light weight air-freight containers. I never gave
> them a thought but they would dove-tail nicely with a small ship like a
> J-Hawk.
> I looked up the following skills as someone recently asked about them.
> They are of my own design for an old MT campaign that I dusted off for
> TNE so feel free to use them how you like. I put both skills under INT
> but I guess EDU could also work. Suggested carriers include Manager,
> Merchant Marine, and Trader, other carriers might again, might also
> work.
>
>
> Cargo Handling: The ability to use cargo handling equipment like
> pallet-jacks and forklifts safely in restricted areas like ship's holds
> or warehouses. Also the ability to identify, ship, store or move various
> cargos and to identify them and their characteristics by markings and or
> numeric codes and the ability to use and maintain cargo manifests.
>
>
> Has-Mat: The ability to move, ship or store hazardous materials safely.
> Also the ability to identify hazardous materials and their
> characteristics by markings and or numeric codes and the ability to use
> and maintain cargo manifests.
> Roger
>
>
>
freighter campaign.
The 1.1 meters of ducts is just to make the math work out on the deck
grid. But the 1.5 meter grid still worked better than the T2K grid for
deckplans. Given enough time and practice we could have figured it out,
but every time I tried it I spent most of my time wishing it was a 1.5m
grid.
Given the choice I'd put Cargo Handling under INT because spatial
reasoning is more like native intelligence, and HazMat under EDU because
that stuff is not intuitive, it's learned knowledge.
What both of the skills remind me of is how much problematic
overlap-underlap kept working its way into the skills roster. Maybe one
way of looking at Cargo Handling is that it would also work for warehouse
managers. I think there is a legitimate place for it. If you've spent time
with furniture movers or people who pack moving trucks or storage units
for a living you notice that some people have developed a real utility for
"3D Tetris" that many people don't have. HazMat could be a cascade subset
of a Chemistry or Laboratory skill. And those last two I freely admit that
I don't recall what they are really called.
> Hi Guys, I can see where a heavy cargo hoist would be too much on a small
> ship like a J-Hawk, might work well on a 100,000+ ton mega freighter.. My
> idea for a hoist system was not the big ones you see at container ports or
> even the smaller vehicle ones that just drive over a container and latch
> on and drive off with, but something lighter. Just how big a container
> can fit through a 20 m2 cargo hatch. I'm assuming about 4 tons as you
> would want some wiggle-room so as not to dent the captains ship and have
> the captain hand the cargo master a bucket, a shovel and a tooth brush and
> be told to clean up after Betsey.
> I pictured something like two rails running for and aft along the upper
> corners of the bay with a cross I-beam connecting them. Attached to the
> cross beam would be a frame that could be extended or retracted to
> connect to the top of cargo containers up to about 4 tons, at the
> corners. Or in place of the container frame, or addition to it, a cargo
> hook that cables can be attached to. So as not to take up cargo space I
> generally assumed the gantry took up some of the space devoted to
> air-ducts, piping and cable-ways under the second deck of the J-Hawk?
> I've always thought that 1.1 meters of vertical space devoted to
> air-ducts, pipes and cables to be a bit too much.
> My reasons for the crane and gantry system are mostly that the J-Hawk is
> a tramp freighter. It stops at small ports and picks up anything from
> crates and pallets (break-bulk) to small containers, even live animals or
> plants. Some of the cargo might not react well under changing grav
> conditions. Wine could be spoiled, I picture a wine cynosure sipping
> turpentine and thinking happy thoughts about the shipper. It might be
> possible to have multiple plates in a cargo bay but what if some cargo
> extended over two or more plates, here I picture Betsey-the-cow with her
> front legs firmly on the deck but doing a high kick with her rear feet,
> soar milk forever, not to mention the flying "debris" as she made her
> feeling known.
> I like the idea about light weight air-freight containers. I never gave
> them a thought but they would dove-tail nicely with a small ship like a
> J-Hawk.
> I looked up the following skills as someone recently asked about them.
> They are of my own design for an old MT campaign that I dusted off for
> TNE so feel free to use them how you like. I put both skills under INT
> but I guess EDU could also work. Suggested carriers include Manager,
> Merchant Marine, and Trader, other carriers might again, might also
> work.
>
>
> Cargo Handling: The ability to use cargo handling equipment like
> pallet-jacks and forklifts safely in restricted areas like ship's holds
> or warehouses. Also the ability to identify, ship, store or move various
> cargos and to identify them and their characteristics by markings and or
> numeric codes and the ability to use and maintain cargo manifests.
>
>
> Has-Mat: The ability to move, ship or store hazardous materials safely.
> Also the ability to identify hazardous materials and their
> characteristics by markings and or numeric codes and the ability to use
> and maintain cargo manifests.
> Roger
>
>
>