Re: Grav Pong

Part of thread: Grav Pong · 0 replies ↳ In reply to Re: Grav Pong — Master Uxi
Right, but aside from the primary purpose, allowing the interior of your
ship look like a comfy movie set while the ship is bobbing and weaving,
the rules didn't discuss all of the other implications to the level of
detail of "difficulty to hit moving target with called shot."

> Eh? There always had to compensation for the acceleration of the ship.
>
> On Wed, Mar 4, 2015, 00:13 Evyn MacDude
> [Traveller_TNE] <> wrote:
>
>>
>> On Tue, Mar 3, 2015 at 11:29 PM, Derek Stanley
>> [Traveller_TNE] <> wrote:
>>
>>>
>>>
>>> Not really sure why grav pong wouldn't be supported. Clearly the ship
>>> has artificial gravity and while it may not be reversible it's
>>> definitely
>>> alterable and we also know that there are inertial compensators, I mean
>>> otherwise the wet mop budget alone on military starships pulling 4g and
>>> 5g
>>> burns is going to be insane.
>>>
>>> Crank the floor gravity to 2g, then turn it off then turn it back on.
>>> Then off then compensate for a 5g burn. It's going to look like the
>>> inside
>>> of a strawberry smoothie blender in about 50 seconds. Not pretty.
>>>
>>
>> All I am pointing out is prior to TNE the rules only vaguely touched on
>> the parameters of Inertial Compensation and Artificial gravity. And as
>> such
>> the issue of Grav Pong generally came up within other heated arguments
>> i.e.
>> Piracy. Whether it exists is largely up to your opinions within your
>> game.
>>
>> --
>> Evyn
>>
>>
>