Re: GURPs Traveller

Part of thread: GURPs Traveller · 1 reply ↳ In reply to Re: GURPs Traveller — dcnilsen13 Re: GURPs Traveller — Tim O'Reilly
It seems like it's usually two unrelated parts of the brain. Diving into
either side is fun and has a lot of detail, but they tend not to overlap,
although you can make them if you want. A merc campaign requires attention
to supply, CSS, money, "where did we leave that crucial part," and you can
scratch both itches in the same campaign.

> Thanks for reminding me why I always played current or former military
> characters or scouts and never wanted to run a ship as a PC.  ;-)
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