I have a future membership in the low berth society in when it comes in to
existence 8-)
On Mon, Feb 23, 2015 at 6:41 PM, [Traveller_TNE] <
> wrote:
>
>
> Thank you, sir!
>
> What people consistently fail to appreciate is that while we may have
> missed a little on M16s and M1A1s, our TL 12+ stuff comes out to the gram,
> mm, and microjoule, no exceptions. There are letters that will have been
> published in 1000 years that attest to that, keep an eye out for them
> should you live that long.
>
>
> > I am still rather impressed with how accurate Fire, Fusion, and Steel is.
> > The fun is in optimizing.
> >
> > On Mon, Feb 23, 2015, 12:28 Harold Hale
> > [Traveller_TNE] <> wrote:
> >
> >>
> >>
> >> "Duh" also gets us into areas where we can talk about priorities 20
> >> years
> >> ago (e.g. how much time was wasted on "Dangerous Journey/Dimensions"
> >> development that could have gone to other product development that
> >> wouldn't
> >> have caused TSR to get all crampy and reach for their lawyers rather
> >> than
> >> settling for Midol...?), what freelance writer resources were available
> >> at
> >> the time to increase the workforce pool (people willing to work on the
> >> cheap, not that $20k a year wasn't an embarrassing small amount of money
> >> even back then), etc. It's a cool discussion to have over a couple of
> >> beers
> >> in 2015, but not something that's really worth going "full Guatney" over
> >> on
> >> the Internet anymore. Actually, one of the few regrets I have about
> >> that
> >> whole era (aside from almost breaking the GDW fax machine and running it
> >> out of paper with submissions) was spending far too much time *talking
> >> about* writing and not enough time actually *doing* it, particularly
> >> with
> >> the likes of Guatney.
> >>
> >> Of course it was always going to be impossible to come up with a book
> >> for
> >> designing "everything" and even more impossible to design everything
> >> perfectly, not even Steve Jackson Games has managed that, though lord
> >> knows
> >> they've probably tried at various points and had considerably more
> >> resources in terms of staff and such to pull it off. Really, it's a
> >> three
> >> part problem. Players and most GMs would have been perfectly happy with
> >> a
> >> catalog of "low tech" stuff that was essentially nothing more than
> >> everything out of T:2000, 2nd ed. re-branded for the sci-fi setting with
> >> some additional add-ons (rifle for your scope, longer range antennas,
> >> etc.). A separate catalog with high tech stuff (beyond what was
> >> presented
> >> in the RCES Equipment Guide) and they would have been golden. Some GMs
> >> like to design their own campaign critical stuff from scratch and FF&S
> >> does
> >> a good job there. For writers though...particularly those of us who
> >> wanted
> >> to get published, the details mattered. I personally went on full
> >> crusade
> >> about how the stellar generation system was broken and proposed fixes.
> >> We
> >> nagged about "nerfed" energy weapons....and M16s. Well, others did, I
> >> was
> >> busy designing TL 12 gauss rifle equivalents of the AK-47. It turned
> >> out
> >> pretty well.
> >>
> >> If it seemed like people were giving GDW way too much flak about little
> >> things, it was because we cared. Consider it a compliment. If TNE
> >> wasn't
> >> something we cared about, we could have easily joined the ranks of the
> >> "luddites" that thought that High Guard might have added a little too
> >> much
> >> complexity to their "perfect" game.
> >>
> >> Now see I'm off in the weeds, Droynes...hmm...yeah kinda cool.
> >>
> >>
> >
>
>
>
--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."
existence 8-)
On Mon, Feb 23, 2015 at 6:41 PM, [Traveller_TNE] <
> wrote:
>
>
> Thank you, sir!
>
> What people consistently fail to appreciate is that while we may have
> missed a little on M16s and M1A1s, our TL 12+ stuff comes out to the gram,
> mm, and microjoule, no exceptions. There are letters that will have been
> published in 1000 years that attest to that, keep an eye out for them
> should you live that long.
>
>
> > I am still rather impressed with how accurate Fire, Fusion, and Steel is.
> > The fun is in optimizing.
> >
> > On Mon, Feb 23, 2015, 12:28 Harold Hale
> > [Traveller_TNE] <> wrote:
> >
> >>
> >>
> >> "Duh" also gets us into areas where we can talk about priorities 20
> >> years
> >> ago (e.g. how much time was wasted on "Dangerous Journey/Dimensions"
> >> development that could have gone to other product development that
> >> wouldn't
> >> have caused TSR to get all crampy and reach for their lawyers rather
> >> than
> >> settling for Midol...?), what freelance writer resources were available
> >> at
> >> the time to increase the workforce pool (people willing to work on the
> >> cheap, not that $20k a year wasn't an embarrassing small amount of money
> >> even back then), etc. It's a cool discussion to have over a couple of
> >> beers
> >> in 2015, but not something that's really worth going "full Guatney" over
> >> on
> >> the Internet anymore. Actually, one of the few regrets I have about
> >> that
> >> whole era (aside from almost breaking the GDW fax machine and running it
> >> out of paper with submissions) was spending far too much time *talking
> >> about* writing and not enough time actually *doing* it, particularly
> >> with
> >> the likes of Guatney.
> >>
> >> Of course it was always going to be impossible to come up with a book
> >> for
> >> designing "everything" and even more impossible to design everything
> >> perfectly, not even Steve Jackson Games has managed that, though lord
> >> knows
> >> they've probably tried at various points and had considerably more
> >> resources in terms of staff and such to pull it off. Really, it's a
> >> three
> >> part problem. Players and most GMs would have been perfectly happy with
> >> a
> >> catalog of "low tech" stuff that was essentially nothing more than
> >> everything out of T:2000, 2nd ed. re-branded for the sci-fi setting with
> >> some additional add-ons (rifle for your scope, longer range antennas,
> >> etc.). A separate catalog with high tech stuff (beyond what was
> >> presented
> >> in the RCES Equipment Guide) and they would have been golden. Some GMs
> >> like to design their own campaign critical stuff from scratch and FF&S
> >> does
> >> a good job there. For writers though...particularly those of us who
> >> wanted
> >> to get published, the details mattered. I personally went on full
> >> crusade
> >> about how the stellar generation system was broken and proposed fixes.
> >> We
> >> nagged about "nerfed" energy weapons....and M16s. Well, others did, I
> >> was
> >> busy designing TL 12 gauss rifle equivalents of the AK-47. It turned
> >> out
> >> pretty well.
> >>
> >> If it seemed like people were giving GDW way too much flak about little
> >> things, it was because we cared. Consider it a compliment. If TNE
> >> wasn't
> >> something we cared about, we could have easily joined the ranks of the
> >> "luddites" that thought that High Guard might have added a little too
> >> much
> >> complexity to their "perfect" game.
> >>
> >> Now see I'm off in the weeds, Droynes...hmm...yeah kinda cool.
> >>
> >>
> >
>
>
>
--
"Christmas is a time when kids tell Santa what they want and adults pay for
it. Deficits are when adults tell the government what they want and their
kids pay for it."