Re: RC Shipbuilding

Part of thread: RC Shipbuilding · 1 reply ↳ In reply to Re: RC Shipbuilding — dcnilsen13 Re: RC Shipbuilding — charles popp
I meant to say something about the computer thing. I like the idea that
someone (Derek?) brought up about the jump range of a higher TL drive
being limited by the TL of the computer, but I don't think Traveller ever
said that jump distance is a function of the computer TL, but a function
of the TL sophistication of the drive. Just because a computer and a J
drive are built at the same TL doesn't mean that the parameters of one
limit the other, but if you WANTED that to be the answer you could
hand-wave an explanation. Do Federation starships have even and odd
numbers of warp nacelles, or only even-numbered? Depends on who you asked.
Eventually we would have gotten around to making a ruling about that, but
I don't believe we found it necessary before nothing was necessary.

The other thing is that the whole "what is a computer?" issue in Traveller
had been snakebit since 1977. We continuously elected to remain within
that convention for the sake of some kind of continuity, but it never
really satisfied anyone.

> The third computer is so the primary has two backups.
>
> -----Original Message-----
From: " [Traveller_TNE]"
Sent: ‎2/‎21/‎2015 11:28 AM
Subject: [Traveller_TNE] RC Shipbuilding
>
>
> The problem with only having one shipbuilding facility in the RC is that
> if a vampire hit Aubaine like one did to Nike Nimbus the RC is sunk. In
> addition it would speed up construction and save the construction docks
> for much needed military craft.
> My thought was that Say Trybec could build a J-Hawk style ship but near
> completion a Multi-mission scout with a J-drive and a couple of
> technicians on board would fly out and with the assistance of Trybec
> workers install the J-drive. Over time the technicians could step back
> into an advisory role as the workers took over more of the installation
> work. The starport would then be, I guess a B+ or A- facility. Being
> TL-10, Trybec I assume would have most of the where-to-all to build the
> components of a jump drive, coils and governors might have to be tooled up
> and final construction of the drive would have to be build, but once this
> was done and the personal trained up the starport would get its class-A
> rating.
> For an idea, check out BARD and an SDB called ATEF, this is my idea on a
> multi-tech on a single ship. Modules holding higher tech systems like
> sensors and the computer to run them is a great idea, it would allow ship
> to up-graded when funds or need wanted. The only connections that would
> be needed would be to the bridge, electronics workstation and a power
> connection.
> My thoughts on the jump computer limiting the distance of the jump is
> mixed here. On one side FF&S only states that a third computer is needed
> for a jump capable ship. Here I assume "again" that the jump governor or
> a small computer integral to the drive itself is sufficient for the
> required distance of the jump. I can see where limiting the jump distance
> because of the jump computer TL. I guess this will be one of those IMTU
> rules.
> Roger
>