Matt--
You're going a couple different directions on TL matching, maybe, so I'll
address both.
First, different TL weapons on a base TL ship or system shouldn't be a
problem. We said you couldn't run higher TL sensors or MFDs (or computers)
on lower TL controls, but by no excluding them that means you can drop in
all kinds of different TL turret "cans," including missiles.
The other, which was more implied, is higher tech sensors and MFDs. The
issue is not whether they can control weapons, but whether they can talk
at all within a lower TL control system (the rules say "no"). The analogy
is trying to send digital signal over an analog system, or send
fiber-optic signal over copper wires, etc. And then when you think of work
stations, they wouldn't have displays to show information that a higher TL
system uses. (There's a whole 'nother discussion here about Traveller
contemporaneous TLs vs. human history chronological TLs so that you could
built TL 10 displays with displays that show data that's not used at TL
10, but would accept it if you hooked up a TL 13 system to it, but that's
a discussion for another day.) So a sensor or MFD or computer can't talk
over lower TL controls, but an installed control-sensors-MFD-computer
suite can control weapons of all kinds of TLs.
> Dave,
> I would think that higher tech sensors and fire control could be used to
> at least aim direct fire weapons like lasers. I would also think that a
> TL-9 missile turret could fire TL-15 missiles but certainly not provide
> guidance for them. You would need something that was fire and forget or
> externally guided to make that work.
>
> I can see why designers might chose not to model such a bewildering array
> of different TL in a set of rules at things would rapidly get unwieldy.
>
> And as to you earlier remark; I would love to conduct a forensic dig in a
> TNE archeological site of drafts, documents and notes! :)
>
> Matt
>
>
> ---In , <dcndcn13@...> wrote :
>
> It's very similar to a set of messages I sent out here maybe a year ago,
> about "Uplift," how it's a big interconnected jigsaw puzzle-web thing
> where everything connects to everything else. Shipbuilding is the same
> way, find out what world/location/resource A, B, C, D, and E each do
> best,
> and connect them so that the work of the whole is greater than the work
> of
> the parts working separately.
>
> Something you allude to below is what gets moved to where. Some things,
> like say TL-XX turret "cans" can be shipped to where the hulls are and
> dropped in, but in some cases the lower-tech hulls need to be hauled to
> a
> higher tech world for installation of the infrastructure hull systems
> that
> allow the higher-tech stuff to work.
>
>
>
>
You're going a couple different directions on TL matching, maybe, so I'll
address both.
First, different TL weapons on a base TL ship or system shouldn't be a
problem. We said you couldn't run higher TL sensors or MFDs (or computers)
on lower TL controls, but by no excluding them that means you can drop in
all kinds of different TL turret "cans," including missiles.
The other, which was more implied, is higher tech sensors and MFDs. The
issue is not whether they can control weapons, but whether they can talk
at all within a lower TL control system (the rules say "no"). The analogy
is trying to send digital signal over an analog system, or send
fiber-optic signal over copper wires, etc. And then when you think of work
stations, they wouldn't have displays to show information that a higher TL
system uses. (There's a whole 'nother discussion here about Traveller
contemporaneous TLs vs. human history chronological TLs so that you could
built TL 10 displays with displays that show data that's not used at TL
10, but would accept it if you hooked up a TL 13 system to it, but that's
a discussion for another day.) So a sensor or MFD or computer can't talk
over lower TL controls, but an installed control-sensors-MFD-computer
suite can control weapons of all kinds of TLs.
> Dave,
> I would think that higher tech sensors and fire control could be used to
> at least aim direct fire weapons like lasers. I would also think that a
> TL-9 missile turret could fire TL-15 missiles but certainly not provide
> guidance for them. You would need something that was fire and forget or
> externally guided to make that work.
>
> I can see why designers might chose not to model such a bewildering array
> of different TL in a set of rules at things would rapidly get unwieldy.
>
> And as to you earlier remark; I would love to conduct a forensic dig in a
> TNE archeological site of drafts, documents and notes! :)
>
> Matt
>
>
> ---In , <dcndcn13@...> wrote :
>
> It's very similar to a set of messages I sent out here maybe a year ago,
> about "Uplift," how it's a big interconnected jigsaw puzzle-web thing
> where everything connects to everything else. Shipbuilding is the same
> way, find out what world/location/resource A, B, C, D, and E each do
> best,
> and connect them so that the work of the whole is greater than the work
> of
> the parts working separately.
>
> Something you allude to below is what gets moved to where. Some things,
> like say TL-XX turret "cans" can be shipped to where the hulls are and
> dropped in, but in some cases the lower-tech hulls need to be hauled to
> a
> higher tech world for installation of the infrastructure hull systems
> that
> allow the higher-tech stuff to work.
>
>
>
>