One idea of the 1 world per sector, would be someone looking over all the sectors, and seeing which worlds are Ancient made. Have it form a giant network, where the Ancients could pluck the strings later on and come back out. So if you mapped out the planets on the Traveller map, you'd see a network of trade routes, systems laid out in specific lines, aso, all so the Ancients could easily travel to the far corners of their empire.
(Yes, I am basing this on the Iconians from Star trek online.)
So you'd do a lot of work to settle some war between the Solomani and Vilanii, and then you'd see:
https://www.youtube.com/watch?v=IlZzP61VDZY
(jump to 0:38 to see the critical scene)
Todd Kes
On Friday, May 16, 2014 3:18 PM, " [Traveller_TNE]" <> wrote:
There's a limit to density though - the materials don't exist to make small worlds that dense. It's conceivable that you could get a mercury-like world that's had even more of its silicate mantle blown away and have a density of more like 7000 or 8000 kg/m3, but they'd be rare and uninhabitable.
Traveller's problem is that it creates too many planets that are just impossible. To get the 'cannonball worlds' at the frequency that the world generation implies would mean that physics basically makes no sense there whatsoever. To explain that means that you'd have to invoke a lot of "the Ancients did it" (which I hate) or say that the universe is more full of exceptions to physics than things that actually work 'by the rules' - neither of which are good options.
(Yes, I am basing this on the Iconians from Star trek online.)
So you'd do a lot of work to settle some war between the Solomani and Vilanii, and then you'd see:
https://www.youtube.com/watch?v=IlZzP61VDZY
(jump to 0:38 to see the critical scene)
Todd Kes
On Friday, May 16, 2014 3:18 PM, " [Traveller_TNE]" <> wrote:
There's a limit to density though - the materials don't exist to make small worlds that dense. It's conceivable that you could get a mercury-like world that's had even more of its silicate mantle blown away and have a density of more like 7000 or 8000 kg/m3, but they'd be rare and uninhabitable.
Traveller's problem is that it creates too many planets that are just impossible. To get the 'cannonball worlds' at the frequency that the world generation implies would mean that physics basically makes no sense there whatsoever. To explain that means that you'd have to invoke a lot of "the Ancients did it" (which I hate) or say that the universe is more full of exceptions to physics than things that actually work 'by the rules' - neither of which are good options.