On Sun, May 11, 2014 at 2:33 AM, Harold Hale
[Traveller_TNE]
<> wrote:
>
>
> Well if you want to assign blame...from most to least:
>
> <SNIP>
>
> 4. Decisions made regarding the Traveller storyline - I still have this
> picture of old time Traveller players doing their Charlton Heston
> impersonations pounding the sand and curses GDW for blowing everything up.
> The Rebellion came out of no where, wasn't sufficiently justified in
> subsequent publications, wasn't compelling nor realistic. Let's face it,
> if the Rebellion had to take place, it should have wrapped up in a few
> sourcebooks (at most) covering several years in which the various factions
> within the Imperium dwindled down through warfare and diplomacy to just a
> couple and then in the final shootout someone gets iced at Capital and then
> we move on. Mind you, the move to the House System should have still
> eventually taken place, since it makes a heck of a lot more sense for
> Traveller and Twilight/Merc: 2000 to share a common RPG system and have the
> staff concentrate on developing stuff based off that than keep two totally
> different sets of mechanics going. Therefore TNE sourcebooks would start
> out with a revitalized Third Imperium, and then the Empress Wave comes with
> a bit of havoc in the Spinward Marches, and perhaps the rumblings of a
> Second Solomani Rim War.
>
I couldn't agree less. I like TNE not because of the mechanics but
because of the storyline. Mechanics are the engine, but the storyline is
the reason for the trip. The static, boring, unchanging Imperium is gone,
replaced by something dynamic and dangerous and just a little bit hopeful.
That is so much more interesting than more of the same. Yet another
frontier war? Who cares? Might as well just stick to the LBB's if nothing
is really going to change.
TNE presented us with a vibrant new world that had something the 3I never
did: the unknown.
Scott
[Traveller_TNE]
<> wrote:
>
>
> Well if you want to assign blame...from most to least:
>
> <SNIP>
>
> 4. Decisions made regarding the Traveller storyline - I still have this
> picture of old time Traveller players doing their Charlton Heston
> impersonations pounding the sand and curses GDW for blowing everything up.
> The Rebellion came out of no where, wasn't sufficiently justified in
> subsequent publications, wasn't compelling nor realistic. Let's face it,
> if the Rebellion had to take place, it should have wrapped up in a few
> sourcebooks (at most) covering several years in which the various factions
> within the Imperium dwindled down through warfare and diplomacy to just a
> couple and then in the final shootout someone gets iced at Capital and then
> we move on. Mind you, the move to the House System should have still
> eventually taken place, since it makes a heck of a lot more sense for
> Traveller and Twilight/Merc: 2000 to share a common RPG system and have the
> staff concentrate on developing stuff based off that than keep two totally
> different sets of mechanics going. Therefore TNE sourcebooks would start
> out with a revitalized Third Imperium, and then the Empress Wave comes with
> a bit of havoc in the Spinward Marches, and perhaps the rumblings of a
> Second Solomani Rim War.
>
I couldn't agree less. I like TNE not because of the mechanics but
because of the storyline. Mechanics are the engine, but the storyline is
the reason for the trip. The static, boring, unchanging Imperium is gone,
replaced by something dynamic and dangerous and just a little bit hopeful.
That is so much more interesting than more of the same. Yet another
frontier war? Who cares? Might as well just stick to the LBB's if nothing
is really going to change.
TNE presented us with a vibrant new world that had something the 3I never
did: the unknown.
Scott