Of course I wasn't being particularly serious.
As it happens, the last time I stopped paying much attention to Traveller was in the aftermath of a relationship breakup. I needed a change in my internal headspace, and found it in looking at sillier stuff. But that's not important.
I didn't really have a point, but if I was going to make one up, it's that you can serious yourself to death. Ultimately you have to go with what makes a good story, not necessarily what is "realistic" or even "plausible".
If the latter works, that's good, but it's optional.
Incidentally, if you can rip off The Maltese Falcon, Casablanca, Psycho or anything by Shakespeare (or Akira Kurosawa), and get away with it, you win. And you can.
---In , <dcndcn13@...> wrote :
I think maybe what you mean by that is my caricature of some Traveller
players saying, "this is stupid, that would never happen" makes them more
high-strung and less open to "cool" silly/goofy stuff.
If so, I would have to describe myself as mostly being on the "serious"
end of the spectrum, where everything should be serious and mature and
realistic. But as a ref I found that whenever I would do something that I
thought of as "too comic-booky" the players always loved it. What I mean
by that is enemies that they can never quite kill, who escape at the last
moment like Doctor Doom and taunt them, to return again when they least
expect it. Nothing makes the group sit up at the table and start smiling
like the thought of, "we'll get him this time." SFRPG players do like some
"comic book" elements, and as a ref I found that I had to be open to that
and willing to try it.
As it happens, the last time I stopped paying much attention to Traveller was in the aftermath of a relationship breakup. I needed a change in my internal headspace, and found it in looking at sillier stuff. But that's not important.
I didn't really have a point, but if I was going to make one up, it's that you can serious yourself to death. Ultimately you have to go with what makes a good story, not necessarily what is "realistic" or even "plausible".
If the latter works, that's good, but it's optional.
Incidentally, if you can rip off The Maltese Falcon, Casablanca, Psycho or anything by Shakespeare (or Akira Kurosawa), and get away with it, you win. And you can.
---In , <dcndcn13@...> wrote :
I think maybe what you mean by that is my caricature of some Traveller
players saying, "this is stupid, that would never happen" makes them more
high-strung and less open to "cool" silly/goofy stuff.
If so, I would have to describe myself as mostly being on the "serious"
end of the spectrum, where everything should be serious and mature and
realistic. But as a ref I found that whenever I would do something that I
thought of as "too comic-booky" the players always loved it. What I mean
by that is enemies that they can never quite kill, who escape at the last
moment like Doctor Doom and taunt them, to return again when they least
expect it. Nothing makes the group sit up at the table and start smiling
like the thought of, "we'll get him this time." SFRPG players do like some
"comic book" elements, and as a ref I found that I had to be open to that
and willing to try it.