Re: Rules question: Damage

Part of thread: Rules question: Damage · 1 reply ↳ In reply to Re: Rules question: Damage — D. Stanley Re: Rules question: Damage — Master Uxi
Since the original Traveller just had you subtract hits out of your stats,
people moving over to TNE might not have caught that. But we actually got
the most letters from T2K players who wouldn't have the same excuse. They
also mostly wanted to argue about point-blank pistol shoot-outs which was
also a different issue in addition.

> probably didn't catch on to that back in the day
> didn't send any letters, but its good to know
> Tim
> On Monday, April 7, 2014 1:08 AM, ""
> <> wrote:
>
>  
>>Derek is correct, DV = dice of personnel damage, except if it's a laser.
>>
>>TNE/House system had a dynamic that could look confusing until you got
>>used to it, across the transition from personnel-scale damage to vehicle
>>scale damage where there was penetration value and penetration rating. We
>>tried to get rid of this over time by just expanding it to PV at each
>>range.
>>
>>Here's an important thing to remember about House Rules damage. You have
>>to use ALL of the effects rules, including Knockdown and Stun. We got
>>letters all the time from T2K saying it didn't do enough damage, but
>> these
>>players weren't using Knockdown and Stun, so of course it didn't seem to
>>do much. Some of that may have been caused by the fact that Wound Effects
>>was on a different page from calculating damage, but it's all part of the
>>same rule.
>>
>>> Iirc i'm at a 7 year olds birthday. The 6 armor absorbs 6 dice of dmg
>>> and
>>> the remaining 4d6 apply to the test subject within.
>>>
>>> Derek Stanley
>>> Sent from my iPhone...
>>>
>>>> On Apr 5, 2014, at 14:38, <> wrote:
>>>>
>>>> In amongst all these setting questions, I wanted to get Dave and the
>>>> groups' advice on some rules questions that have long bugged me. I
>>>> still struggle to work with the various Pen rating, pen value, damage,
>>>> damage value distinctions introduced in TNE. Below is a question
>>>> someone else asked long ago, but it is a question I never quite got to
>>>> the bottom of:
>>>>
>>>> You know, that brings up a question I've had ever since I got the
>>>> original FFS: In the instances of KEAP warheads and Lasers, there are
>>>> two values: Damage (emphatically purported to be against "soft"
>>>> targets
>>>> only) and DV (which is used against armored targets).
>>>>
>>>> Now generally, when I'm making a multi-cm gun, it's not going to be
>>>> used
>>>> against "soft" targets. But if it was, it would probably vaporize
>>>> whoever it hit. The Damage and DV may or may not say that, but you get
>>>> hit by a 1 inch shell and you're not going to wake up in the morning.
>>>>
>>>> All right, so here's where it's really tricky. Say I'm shooting at
>>>> some
>>>> one wearing battledress. Let's say my gun has a DV of 10 (with pen1)
>>>> and
>>>> the armor is only AV6. So, that 4 points of DV that's left; what does
>>>> it
>>>> to to the meat-bag? Do I apply a 4/10 multiplier to the "soft" Damage
>>>> and use that to hit the target, or do I use those 4 points in some
>>>> other
>>>> way, like maybe directly? (And if I do it that way, wow does that make
>>>> the gun rather wimpy!)
>>>>
>>>>
>>>
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