Re: Rules question: Damage

Part of thread: Rules question: Damage · 1 reply ↳ In reply to Re: Rules question: Damage — dcnilsen13 Re: Rules question: Damage — D. Stanley
probably didn't catch on to that back in the day
didn't send any letters, but its good to know
Tim
On Monday, April 7, 2014 1:08 AM, "" <> wrote:

 
>Derek is correct, DV = dice of personnel damage, except if it's a laser.
>
>TNE/House system had a dynamic that could look confusing until you got
>used to it, across the transition from personnel-scale damage to vehicle
>scale damage where there was penetration value and penetration rating. We
>tried to get rid of this over time by just expanding it to PV at each
>range.
>
>Here's an important thing to remember about House Rules damage. You have
>to use ALL of the effects rules, including Knockdown and Stun. We got
>letters all the time from T2K saying it didn't do enough damage, but these
>players weren't using Knockdown and Stun, so of course it didn't seem to
>do much. Some of that may have been caused by the fact that Wound Effects
>was on a different page from calculating damage, but it's all part of the
>same rule.
>
>> Iirc i'm at a 7 year olds birthday. The 6 armor absorbs 6 dice of dmg and
>> the remaining 4d6 apply to the test subject within.
>>
>> Derek Stanley
>> Sent from my iPhone...
>>
>>> On Apr 5, 2014, at 14:38, <> wrote:
>>>
>>> In amongst all these setting questions, I wanted to get Dave and the
>>> groups' advice on some rules questions that have long bugged me. I
>>> still struggle to work with the various Pen rating, pen value, damage,
>>> damage value distinctions introduced in TNE. Below is a question
>>> someone else asked long ago, but it is a question I never quite got to
>>> the bottom of:
>>>
>>> You know, that brings up a question I've had ever since I got the
>>> original FFS: In the instances of KEAP warheads and Lasers, there are
>>> two values: Damage (emphatically purported to be against "soft" targets
>>> only) and DV (which is used against armored targets).
>>>
>>> Now generally, when I'm making a multi-cm gun, it's not going to be used
>>> against "soft" targets. But if it was, it would probably vaporize
>>> whoever it hit. The Damage and DV may or may not say that, but you get
>>> hit by a 1 inch shell and you're not going to wake up in the morning.
>>>
>>> All right, so here's where it's really tricky. Say I'm shooting at some
>>> one wearing battledress. Let's say my gun has a DV of 10 (with pen1) and
>>> the armor is only AV6. So, that 4 points of DV that's left; what does it
>>> to to the meat-bag? Do I apply a 4/10 multiplier to the "soft" Damage
>>> and use that to hit the target, or do I use those 4 points in some other
>>> way, like maybe directly? (And if I do it that way, wow does that make
>>> the gun rather wimpy!)
>>>
>>>
>>
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