Re: Rules question: Damage

Part of thread: Rules question: Damage · 1 reply ↳ In reply to Rules question: Damage — jake.collins Re: Rules question: Damage — alanbgam
Iirc i'm at a 7 year olds birthday. The 6 armor absorbs 6 dice of dmg and the remaining 4d6 apply to the test subject within.

Derek Stanley
Sent from my iPhone...

> On Apr 5, 2014, at 14:38, <> wrote:
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> In amongst all these setting questions, I wanted to get Dave and the groups' advice on some rules questions that have long bugged me. I still struggle to work with the various Pen rating, pen value, damage, damage value distinctions introduced in TNE. Below is a question someone else asked long ago, but it is a question I never quite got to the bottom of:
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> You know, that brings up a question I've had ever since I got the original FFS: In the instances of KEAP warheads and Lasers, there are two values: Damage (emphatically purported to be against "soft" targets only) and DV (which is used against armored targets).
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> Now generally, when I'm making a multi-cm gun, it's not going to be used against "soft" targets. But if it was, it would probably vaporize whoever it hit. The Damage and DV may or may not say that, but you get hit by a 1 inch shell and you're not going to wake up in the morning.
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> All right, so here's where it's really tricky. Say I'm shooting at some one wearing battledress. Let's say my gun has a DV of 10 (with pen1) and the armor is only AV6. So, that 4 points of DV that's left; what does it to to the meat-bag? Do I apply a 4/10 multiplier to the "soft" Damage and use that to hit the target, or do I use those 4 points in some other way, like maybe directly? (And if I do it that way, wow does that make the gun rather wimpy!)
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