Re: The Ancients

Part of thread: The Ancients · 0 replies ↳ In reply to Re: The Ancients — Jim Kundert
In what way? Like alternate universes/timelines?

The closest thing I can think of in Traveller is the way all refs have the
freedom to modify or leave things out.

On the other hand, I am imagining the PCs waking up each morning to a
"Dude, Where's My Starship?" scenario, where they have to figure out which
parts of reality shifted out from under them over night.

> Has anyone experimented with the concept of using Variable History to
> maintain a sense of mystery?
> It was an interesting design feature of Mekton Empire that might be
> adaptable to Traveller campaigns.