In what way? Like alternate universes/timelines?
The closest thing I can think of in Traveller is the way all refs have the
freedom to modify or leave things out.
On the other hand, I am imagining the PCs waking up each morning to a
"Dude, Where's My Starship?" scenario, where they have to figure out which
parts of reality shifted out from under them over night.
> Has anyone experimented with the concept of using Variable History to
> maintain a sense of mystery?
> It was an interesting design feature of Mekton Empire that might be
> adaptable to Traveller campaigns.
The closest thing I can think of in Traveller is the way all refs have the
freedom to modify or leave things out.
On the other hand, I am imagining the PCs waking up each morning to a
"Dude, Where's My Starship?" scenario, where they have to figure out which
parts of reality shifted out from under them over night.
> Has anyone experimented with the concept of using Variable History to
> maintain a sense of mystery?
> It was an interesting design feature of Mekton Empire that might be
> adaptable to Traveller campaigns.