> It's interesting, I never saw it that way Tim, of course my GM had all the
> books and he gave the story to us, we all knew something horrible happened
> after MT but he spun the tale and introduced the universe to us. We never
> felt like we were doing anything "wrong" unless it was morally wrong, we
> were doing our bit to ensure the survival of our people. Without our
> blood
> sweat and tears the people behind us were going to be much worse off. So
> we
> stole mothballed starships and power plants, the locals weren't using
> them,
> we toppled TED's, they were power hungry thugs who got where they were
> because they had all the guns.
There's nothing wrong with your PC's feelings either. The point behind TNE
was NOT to make you feel all bad and miserable, "What I'm doing is wrong,
but it's my duty, but just to allow that ambiguity to be there so you can
think about it if you come into one of those situations. Eamon picked up
on the "thug" "bully" thing, but the way your GM presented the situation
to you that has not been an issue, and that is a perfectly good TNE
approach.
Or those people behind you could be dead if you weren't out there pushing
back the darkness away from them. It's a dangerous universe, and it's
right to protect life by trying to clean it up.
Your character was absolutely correct to be proud of the duty he was
performing. That reminds me that the e-mail I sent out yesterday with the
links to the Pete Townshend songs that were in my SV soundtrack still
hasn't come through. I'll have to go send it again. I think your character
might identify with "White City Fighting:"
"We were defenders, we were the free."
> We were the guys and girls who were out there on the raggedy edge living
> minute to minute never knowing where our next meal was coming from and if
> there would be a home to come back to when we were done. My GM was really
> good as spinning the story, I'd been de-mob'd from the Marines because of
> an
> injury and like Ritter I wasn't on Ashtabula when she vanished, when we
> started the game we didn't know she was missing and when we found out it
> tore a hole in those of us who'd been there. It was a really fun game.
> books and he gave the story to us, we all knew something horrible happened
> after MT but he spun the tale and introduced the universe to us. We never
> felt like we were doing anything "wrong" unless it was morally wrong, we
> were doing our bit to ensure the survival of our people. Without our
> blood
> sweat and tears the people behind us were going to be much worse off. So
> we
> stole mothballed starships and power plants, the locals weren't using
> them,
> we toppled TED's, they were power hungry thugs who got where they were
> because they had all the guns.
There's nothing wrong with your PC's feelings either. The point behind TNE
was NOT to make you feel all bad and miserable, "What I'm doing is wrong,
but it's my duty, but just to allow that ambiguity to be there so you can
think about it if you come into one of those situations. Eamon picked up
on the "thug" "bully" thing, but the way your GM presented the situation
to you that has not been an issue, and that is a perfectly good TNE
approach.
Or those people behind you could be dead if you weren't out there pushing
back the darkness away from them. It's a dangerous universe, and it's
right to protect life by trying to clean it up.
Your character was absolutely correct to be proud of the duty he was
performing. That reminds me that the e-mail I sent out yesterday with the
links to the Pete Townshend songs that were in my SV soundtrack still
hasn't come through. I'll have to go send it again. I think your character
might identify with "White City Fighting:"
"We were defenders, we were the free."
> We were the guys and girls who were out there on the raggedy edge living
> minute to minute never knowing where our next meal was coming from and if
> there would be a home to come back to when we were done. My GM was really
> good as spinning the story, I'd been de-mob'd from the Marines because of
> an
> injury and like Ritter I wasn't on Ashtabula when she vanished, when we
> started the game we didn't know she was missing and when we found out it
> tore a hole in those of us who'd been there. It was a really fun game.