Nice idea on the 'retirement' behind the blizzard of outgoing missiles ...
add to that possibly that the SDB is the vessel that shows its face first on the way in, the cruiser being back in reserve... and how many SDB's could our Huscarle carry?
Tim
>________________________________
Sent: Sunday, July 15, 2012 3:05 PM
Subject: Re: [Traveller_TNE] Huscarle Cruiser Last time - tangenital thoughts
>
>
>
>
>
>Eamon--
>
>I LOVE that idea. And sorry about my points! :-)
>
>I nice little "Dragon-class" SDB (I've always used that term to specify
>the classic slab-shaped 400-ton SDB) snuggled up into the belly of the
>Huscarle would be both practical and smart and Eamon points out, but also
>SWEET!
>
>Kind of like carrying a Camaro or a Trans-Am in your RV.
>
>Having fallen in love with your idea, I now have to think about fighting
>withdrawals and rear-guards, and how does the SDB escape. Which takes us
>back to jump-capable escorts, because they're the guys who get all in the
>enemy's face while the main force gets all their stuff together and gets
>out of Dodge.
>
>Which probably takes us back to the original point of all of the missiles
>carried by the Huscarle: it retires behind a veritable thicket or hedge of
>missiles.
>
>> Bouncing off Dave's points (ouch!) I'd say that with the significant
>> number of troops on board, and the role of escort a good choice would be
>> to have the Huscarle Cruiser carry its escorts - so as to avoid running
>> the risk of losing its fighting force when it has to perform its escort
>> duty. A small SDB or two would do wonders, and also make the ship a
>> progenitor of sorts for the TNE Clippers.
>>
>>
>>
>> ________________________________
Sent: Tuesday, 10 July 2012, 10:34
Subject: Re: [Traveller_TNE] Huscarle Cruiser Last time - tangenital
>> thoughts
>>
>>
>>
>> If you look at this as an operational unit, they should have the same
>> jump, otherwise the notion of maximizing use of internal volume gets
>> thwarted by the ships with excess jump. I also wouldn't drop the troop
>> carrier down to 1G, because then it's just an LST liability. If you're
>> only talking three or four ships you can't afford to have one of them be a
>> big ball and chain. Also I wouldn't limit escort G-turns to the G-turns of
>> the escortee, as the escorts need to provide cover for them, which
>> requires maneuver superiority.
>>
>> That's assuming you have a free hand in designing the ships, and are not
>> just having to pull them off the shelf with whatever mismatches they come
>> with.
>>
>>> My recollection of Charles' mission statement was that it would be an
>>> upscaled merc cruiser, carrying a company of troops, plus acting as an
>>> escort for the owning Noble's yacht, meaning jump 4 and 4g an weapons.
>>>
>>> Eyeballing it, I think it can be fit in the remaining space, but with
>>> limited small craft or vehicle space. One thing that can be done is to
>>> halve the maneuver fuel - IIRC the yacht has only 40 g-turns of fuel, so
>>> drop the Huscarle to match. That frees up another 350dt or so.
>>>
>>> Myself, I'd do it a bit differently. Drop the jump and and maneuver to
>>> 2
>>> and 1, and 30 g-turns. For yacht escort or potential space merc tickets
>>> get a patrol cruiser or two. Use the extra space on the Huscarle for
>>> small craft and vehicles, extra stores.
>>>
>>
>
>
>
>
>
add to that possibly that the SDB is the vessel that shows its face first on the way in, the cruiser being back in reserve... and how many SDB's could our Huscarle carry?
Tim
>________________________________
Sent: Sunday, July 15, 2012 3:05 PM
Subject: Re: [Traveller_TNE] Huscarle Cruiser Last time - tangenital thoughts
>
>
>
>
>
>Eamon--
>
>I LOVE that idea. And sorry about my points! :-)
>
>I nice little "Dragon-class" SDB (I've always used that term to specify
>the classic slab-shaped 400-ton SDB) snuggled up into the belly of the
>Huscarle would be both practical and smart and Eamon points out, but also
>SWEET!
>
>Kind of like carrying a Camaro or a Trans-Am in your RV.
>
>Having fallen in love with your idea, I now have to think about fighting
>withdrawals and rear-guards, and how does the SDB escape. Which takes us
>back to jump-capable escorts, because they're the guys who get all in the
>enemy's face while the main force gets all their stuff together and gets
>out of Dodge.
>
>Which probably takes us back to the original point of all of the missiles
>carried by the Huscarle: it retires behind a veritable thicket or hedge of
>missiles.
>
>> Bouncing off Dave's points (ouch!) I'd say that with the significant
>> number of troops on board, and the role of escort a good choice would be
>> to have the Huscarle Cruiser carry its escorts - so as to avoid running
>> the risk of losing its fighting force when it has to perform its escort
>> duty. A small SDB or two would do wonders, and also make the ship a
>> progenitor of sorts for the TNE Clippers.
>>
>>
>>
>> ________________________________
Sent: Tuesday, 10 July 2012, 10:34
Subject: Re: [Traveller_TNE] Huscarle Cruiser Last time - tangenital
>> thoughts
>>
>>
>>
>> If you look at this as an operational unit, they should have the same
>> jump, otherwise the notion of maximizing use of internal volume gets
>> thwarted by the ships with excess jump. I also wouldn't drop the troop
>> carrier down to 1G, because then it's just an LST liability. If you're
>> only talking three or four ships you can't afford to have one of them be a
>> big ball and chain. Also I wouldn't limit escort G-turns to the G-turns of
>> the escortee, as the escorts need to provide cover for them, which
>> requires maneuver superiority.
>>
>> That's assuming you have a free hand in designing the ships, and are not
>> just having to pull them off the shelf with whatever mismatches they come
>> with.
>>
>>> My recollection of Charles' mission statement was that it would be an
>>> upscaled merc cruiser, carrying a company of troops, plus acting as an
>>> escort for the owning Noble's yacht, meaning jump 4 and 4g an weapons.
>>>
>>> Eyeballing it, I think it can be fit in the remaining space, but with
>>> limited small craft or vehicle space. One thing that can be done is to
>>> halve the maneuver fuel - IIRC the yacht has only 40 g-turns of fuel, so
>>> drop the Huscarle to match. That frees up another 350dt or so.
>>>
>>> Myself, I'd do it a bit differently. Drop the jump and and maneuver to
>>> 2
>>> and 1, and 30 g-turns. For yacht escort or potential space merc tickets
>>> get a patrol cruiser or two. Use the extra space on the Huscarle for
>>> small craft and vehicles, extra stores.
>>>
>>
>
>
>
>
>