Harpoon was put out by GDW when I was there. I was the in-house line
manager for it. After GDW folded, Larry Bond took it over to Clash, and I
think there's a computer game now as well.
> Hi Everyone,
> I don't know if you have seen this before but I found rules for designing
> ocean-going "wet navy" ships in BARD look under GAIL.
> The full address is
> http://www.downport.com/bard/bard/gail/gail4018.html
> If you are looking for miniatures rules, I suggest the game Harpoon by
> Clash of Arms. It has excellent and realistic rules for ship and aircraft
> movement, missile, gunfire and torpedo combat. They also have games that
> support WW-1 and WW-2 if you are looking for lower tech navies. I never
> gave it a thought just how these rules would dovetail with Traveller.
> These wet navy rules are the only ones on the subject that I have ever
> found.
> Hope this helps.
> Roger
>
>
>
>
manager for it. After GDW folded, Larry Bond took it over to Clash, and I
think there's a computer game now as well.
> Hi Everyone,
> I don't know if you have seen this before but I found rules for designing
> ocean-going "wet navy" ships in BARD look under GAIL.
> The full address is
> http://www.downport.com/bard/bard/gail/gail4018.html
> If you are looking for miniatures rules, I suggest the game Harpoon by
> Clash of Arms. It has excellent and realistic rules for ship and aircraft
> movement, missile, gunfire and torpedo combat. They also have games that
> support WW-1 and WW-2 if you are looking for lower tech navies. I never
> gave it a thought just how these rules would dovetail with Traveller.
> These wet navy rules are the only ones on the subject that I have ever
> found.
> Hope this helps.
> Roger
>
>
>
>