The reason I think we dropped the one HP per 100 tons is to deal with the
modular ships, and the artificial distinction about what was its "true"
displacement. Before you drop the modular piece? After? What if you modify
a ship later? Is it its original displacement, or new displacement?
Basically if you could make it fit within the mass and the new
all-important surface area (which an earlier post touched on the
importance of), have at it.
Unless, as I said, I'm making that up. I think that was the case with the
Victrix ships, which had one more hardpoint than the earlier rules would
have allowed.
The Victrix ships were supposed to look like Lamborghinis, by the way. Got
to have cool rides for the SVs. Not everything they fly has to look like
broken-down recovered antiques.
> Actually, I shouldn't say, "I'm pretty sure," and then turn around and
> say, "am I lying?"
>
> Let's pretend I said, "I THINK we deliberately..."
>
>> I'm pretty sure we deliberately removed the "only one hardpoint per 100
>> displacement tons" rule, as well as the "no jump-capable ships below 100
>> tons," but also did not really trumpet that in the rules. "Hey, rule
>> repealed, woo-hoo!"
>>
>> Can anyone corroborate that? I could be wrong about the hardpoints, but
>> I
>> know I'm not about the 100 ton jump limit.
>>
>> We also established that you could hang other weapon stations on
>> starships
>> as well, not just the classic starship turrets.