<https://groups.yahoo.com/neo;_ylc=X3oDMTJkczBiOTg3BF9TAzk3MzU5NzE1BGdycElkAzMxNjI4MTYEZ3Jwc3BJZAMxNzA1MTQwODgwBHNlYwNmdHIEc2xrA2dmcARzdGltZQMxNDI1MzQ0Mzcy>Traveller-TNE Group <https://groups.yahoo.com/neo/groups/Traveller_TNE/info;_ylc=X3oDMTJkb2I4cTRxBF9TAzk3MzU5NzE1BGdycElkAzMxNjI4MTYEZ3Jwc3BJZAMxNzA1MTQwODgwBHNlYwNoZHIEc2xrA2hwaARzdGltZQMxNDI1MzQ0Mzcy>
15 Messages Digest #2266
<>1aRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1a>by "Harold Hale" wildcat_hal
1bRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1b>by "Harold Hale" wildcat_hal
1cRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1c>by dcnilsen13
1dRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1d>by dcnilsen13
1eRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1e>by "Tim O'Reilly" ret7army
2aRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2a>by alanbgam
2bRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2b>by dcnilsen13
2cRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2c>by alanbgam
2dRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2d>by "Derek Stanley" nightrimii
2eRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2e>by alanbgam
2fRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2f>by "Derek Stanley" nightrimii
2gRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2g>by dcnilsen13
2hRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2h>by alanbgam
2iRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2i>by dcnilsen13
2jRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2j>by "Derek Stanley" nightrimii
Messages
1aRe: GURPs Traveller <https://groups.yahoo.com/neo/groups/Traveller_TNE/conversations/topics/11065;_ylc=X3oDMTJyM2hudXNxBF9TAzk3MzU5NzE1BGdycElkAzMxNjI4MTYEZ3Jwc3BJZAMxNzA1MTQwODgwBG1zZ0lkAzExMDY1BHNlYwNkbXNnBHNsawN2bXNnBHN0aW1lAzE0MjUzNDQzNzI->
Mon Mar 2, 2015 12:33 pm (PST) . Posted by:"Harold Hale" wildcat_hal <?subject=Re%3A%20GURPs%20Traveller>
Good point. Separate piece would be better. This also gets us to cargo handling robots, though most free traders would need anything that expensive. Starports and warehouses would of course.
Also to Derek's point, a case could be made for there being a Cargo Handling skill (and if memory serves, there isn't one), since while grav modules might nullify weight, they do not nullify mass. There is more to managing a warehouse and loading a ship than just stacking oversized Lego blocks, even if cargo containers are standardized. Not exactly the "sexist" skill on the chart though PCs who don't know what they are doing could create serious havoc without it.
15 Messages Digest #2266
<>1aRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1a>by "Harold Hale" wildcat_hal
1bRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1b>by "Harold Hale" wildcat_hal
1cRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1c>by dcnilsen13
1dRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1d>by dcnilsen13
1eRe: GURPs Traveller <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#1e>by "Tim O'Reilly" ret7army
2aRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2a>by alanbgam
2bRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2b>by dcnilsen13
2cRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2c>by alanbgam
2dRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2d>by "Derek Stanley" nightrimii
2eRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2e>by alanbgam
2fRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2f>by "Derek Stanley" nightrimii
2gRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2g>by dcnilsen13
2hRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2h>by alanbgam
2iRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2i>by dcnilsen13
2jRe: GURPS Traveller: Interstellar Wars <applewebdata://0EB25582-058A-48AE-B468-B202DFEA9472#2j>by "Derek Stanley" nightrimii
Messages
1aRe: GURPs Traveller <https://groups.yahoo.com/neo/groups/Traveller_TNE/conversations/topics/11065;_ylc=X3oDMTJyM2hudXNxBF9TAzk3MzU5NzE1BGdycElkAzMxNjI4MTYEZ3Jwc3BJZAMxNzA1MTQwODgwBG1zZ0lkAzExMDY1BHNlYwNkbXNnBHNsawN2bXNnBHN0aW1lAzE0MjUzNDQzNzI->
Mon Mar 2, 2015 12:33 pm (PST) . Posted by:"Harold Hale" wildcat_hal <?subject=Re%3A%20GURPs%20Traveller>
Good point. Separate piece would be better. This also gets us to cargo handling robots, though most free traders would need anything that expensive. Starports and warehouses would of course.
Also to Derek's point, a case could be made for there being a Cargo Handling skill (and if memory serves, there isn't one), since while grav modules might nullify weight, they do not nullify mass. There is more to managing a warehouse and loading a ship than just stacking oversized Lego blocks, even if cargo containers are standardized. Not exactly the "sexist" skill on the chart though PCs who don't know what they are doing could create serious havoc without it.