Thread: Re: "Why a storyline at all?"-->Time Travel

4 posts.

>> However, there must be some kind of rules preventing you from blowing
up worlds that become Capital, Hub, etc., killing Cleon, destroying all
the Cymbeline chips... :-)
> I gained an interesting perspective on this from, of all things, a time
travel novel called "To Say Nothing of the Dog" by Connie Willis, in
which
> a future time travelling society labors to save historical artifacts
from
> Earth's past without altering history in the process. They do so by
only
> grabbing things with have become "lost" to history, often at the last
second of their known existence.

That gives me an idea for some amusing one-off time travel scenarios.

Some PCs in Mileu 0 are going to kill Cleon, but that would prevent the
First Imperium from being established, so the Canon/Time Police have to
come in and prevent the players from doing so.

Or time-travelling PCs decide to wipe out the Cymbeline chips to prevent
Virus from happening. Or prevent the Solomani cruiser from ever crashing
there. But then it turns out that without Virus Lucan would have won, and
that was even worse, so the Canon/Time Police have to go back and prevent
that prevention from happening.

Like Laumer's Dinosaur Beach where all of the successive "corrections" to
the past riddle the "time fabric" with so many holes that it eventually
goes into heat death. I've always thought that Dino Beach was the last
word on time travel because it presents its logical conclusion.

Or Cleon's little known rival Selcirep takes over Sylea and little net
change other than a bunch of names in old books a thousand years later.

Or different Terrans/Vilani whoever cause them later by leaving behind
their trash and the footnotes behind the discovery & development are the
only change.

Lucky/unlucky PC discover by tinkering with the doowacky on the thingamajig
that unrefined Droyne in the Jump Drive cause them to Slide into parallel
universes where the main PC's double is seen with a beard and eye patch (or
without if that's how he rolls)... Where the Ithklur's warrior servant
Hivers resist the domination of their emotionless masters & insist on
calling Soccer "Football" and have a large repertoire of Hooligan trivia in
between their warrior - brood larvae gestations.

- Sent from my SM-N900T
On Mar 26, 2014 12:09 PM, <> wrote:

>
>
> >> However, there must be some kind of rules preventing you from blowing
> up worlds that become Capital, Hub, etc., killing Cleon, destroying all
> the Cymbeline chips... :-)
> > I gained an interesting perspective on this from, of all things, a time
> travel novel called "To Say Nothing of the Dog" by Connie Willis, in
> which
> > a future time travelling society labors to save historical artifacts
> from
> > Earth's past without altering history in the process. They do so by
> only
> > grabbing things with have become "lost" to history, often at the last
> second of their known existence.
>
> That gives me an idea for some amusing one-off time travel scenarios.
>
> Some PCs in Mileu 0 are going to kill Cleon, but that would prevent the
> First Imperium from being established, so the Canon/Time Police have to
> come in and prevent the players from doing so.
>
> Or time-travelling PCs decide to wipe out the Cymbeline chips to prevent
> Virus from happening. Or prevent the Solomani cruiser from ever crashing
> there. But then it turns out that without Virus Lucan would have won, and
> that was even worse, so the Canon/Time Police have to go back and prevent
> that prevention from happening.
>
> Like Laumer's Dinosaur Beach where all of the successive "corrections&quot; to
> the past riddle the "time fabric" with so many holes that it eventually
> goes into heat death. I've always thought that Dino Beach was the last
> word on time travel because it presents its logical conclusion.
>
>
>
Yes, I enjoy that approach as well. History saying, "look, I'm playing out
the way I play out. Individuals and details and events don't matter. Silly
organic lifeforms. 'Cause and effect.' How droll."

I like the Ithklur/Hiver reversal, just can't think of a rejoinder yet.

> Or Cleon's little known rival Selcirep takes over Sylea and little net
> change other than a bunch of names in old books a thousand years later.
>
> Or different Terrans/Vilani whoever cause them later by leaving behind
> their trash and the footnotes behind the discovery & development are the
> only change.
>
> Lucky/unlucky PC discover by tinkering with the doowacky on the
> thingamajig
> that unrefined Droyne in the Jump Drive cause them to Slide into parallel
> universes where the main PC's double is seen with a beard and eye patch
> (or
> without if that's how he rolls)... Where the Ithklur's warrior servant
> Hivers resist the domination of their emotionless masters & insist on
> calling Soccer "Football" and have a large repertoire of Hooligan trivia
> in
> between their warrior - brood larvae gestations.
>
>
> - Sent from my SM-N900T
> On Mar 26, 2014 12:09 PM, <> wrote:
>
>>
>>
>> >> However, there must be some kind of rules preventing you from blowing
>> up worlds that become Capital, Hub, etc., killing Cleon, destroying all
>> the Cymbeline chips... :-)
>> > I gained an interesting perspective on this from, of all things, a
>> time
>> travel novel called "To Say Nothing of the Dog" by Connie Willis, in
>> which
>> > a future time travelling society labors to save historical artifacts
>> from
>> > Earth's past without altering history in the process. They do so by
>> only
>> > grabbing things with have become "lost" to history, often at the last
>> second of their known existence.
>>
>> That gives me an idea for some amusing one-off time travel scenarios.
>>
>> Some PCs in Mileu 0 are going to kill Cleon, but that would prevent the
>> First Imperium from being established, so the Canon/Time Police have to
>> come in and prevent the players from doing so.
>>
>> Or time-travelling PCs decide to wipe out the Cymbeline chips to prevent
>> Virus from happening. Or prevent the Solomani cruiser from ever crashing
>> there. But then it turns out that without Virus Lucan would have won,
>> and
>> that was even worse, so the Canon/Time Police have to go back and
>> prevent
>> that prevention from happening.
>>
>> Like Laumer's Dinosaur Beach where all of the successive "corrections&quot;
>> to
>> the past riddle the "time fabric" with so many holes that it eventually
>> goes into heat death. I've always thought that Dino Beach was the last
>> word on time travel because it presents its logical conclusion.
>>
>>
>>
>

I think I'm more on the middle, though that one was fun. Certain "right
person at the right time" sort of thing as well as truly exceptional
individuals bending reality to their will... With players, though, it
always seemed the dice failed them at the Save the Universe moments.

I never really had a chance to tone travel in any RPG, though my Star Wars
Tales of the Jedi campaign had a "locus"in the Force that captured a period
of time 10,000 years previous to the campaign that would endlessly repeat
on a small loop around crucial events.

I did build in an extreme time placement jump mishap and was going to plop
the flagship of an Emperor of the Rule of Man in to TNE. Hadn't decided if
the crew was going to be alive or not, though. That only went "forward,"
too.

I was thinking on your idea of Psionic echos in Jumpspace to let psions
communicate with those long long dead, as well, though it would only be
apparent in certain extreme misjumps (or behind the Empress Wave).

- Sent from my SM-N900T
On Mar 26, 2014 2:10 PM, <> wrote:

>
>
> Yes, I enjoy that approach as well. History saying, "look, I'm playing out
> the way I play out. Individuals and details and events don't matter. Silly
> organic lifeforms. 'Cause and effect.' How droll."
>
> I like the Ithklur/Hiver reversal, just can't think of a rejoinder yet.
>
> > Or Cleon's little known rival Selcirep takes over Sylea and little net
> > change other than a bunch of names in old books a thousand years later.
> >
> > Or different Terrans/Vilani whoever cause them later by leaving behind
> > their trash and the footnotes behind the discovery & development are the
> > only change.
> >
> > Lucky/unlucky PC discover by tinkering with the doowacky on the
> > thingamajig
> > that unrefined Droyne in the Jump Drive cause them to Slide into parallel
> > universes where the main PC's double is seen with a beard and eye patch
> > (or
> > without if that's how he rolls)... Where the Ithklur's warrior servant
> > Hivers resist the domination of their emotionless masters & insist on
> > calling Soccer "Football" and have a large repertoire of Hooligan trivia
> > in
> > between their warrior - brood larvae gestations.
> >
> >
> > - Sent from my SM-N900T
> > On Mar 26, 2014 12:09 PM, <> wrote:
> >
> >>
> >>
> >> >> However, there must be some kind of rules preventing you from blowing
> >> up worlds that become Capital, Hub, etc., killing Cleon, destroying all
> >> the Cymbeline chips... :-)
> >> > I gained an interesting perspective on this from, of all things, a
> >> time
> >> travel novel called "To Say Nothing of the Dog" by Connie Willis, in
> >> which
> >> > a future time travelling society labors to save historical artifacts
> >> from
> >> > Earth's past without altering history in the process. They do so by
> >> only
> >> > grabbing things with have become "lost" to history, often at the last
> >> second of their known existence.
> >>
> >> That gives me an idea for some amusing one-off time travel scenarios.
> >>
> >> Some PCs in Mileu 0 are going to kill Cleon, but that would prevent the
> >> First Imperium from being established, so the Canon/Time Police have to
> >> come in and prevent the players from doing so.
> >>
> >> Or time-travelling PCs decide to wipe out the Cymbeline chips to prevent
> >> Virus from happening. Or prevent the Solomani cruiser from ever crashing
> >> there. But then it turns out that without Virus Lucan would have won,
> >> and
> >> that was even worse, so the Canon/Time Police have to go back and
> >> prevent
> >> that prevention from happening.
> >>
> >> Like Laumer's Dinosaur Beach where all of the successive "corrections&quot;
> >> to
> >> the past riddle the "time fabric" with so many holes that it eventually
> >> goes into heat death. I've always thought that Dino Beach was the last
> >> word on time travel because it presents its logical conclusion.
> >>
> >>
> >>
> >
>
>
>