Re: interesting question on telekinesis.

Part of thread: Re: interesting question on telekinesis. · 1 reply ↳ In reply to Re: interesting question on telekinesis. — dcnilsen13 Re: interesting question on telekinesis. — Another Carpenter
Re: your other points, I agree on giving players rope to try out their
creative ideas. I shared a similar story about smuggling a nuke aboard an
orbiting warship on this list. Too many Traveller adventures were written
that just pushed the players through a movie script with rings through
their noses.

I also know what you mean about the self-limiting nature of psionics. It
got to the point where psionics had just about been written out of
Traveller by neglect. The psionic institutes figured in almost all of the
early LBB adventures, but after a while it was as if it never existed, the
game went other directions. Part of what I was trying to do with TNE was
say, "remember psionics? It's still there, and you can do stuff with it."
Still waiting for that other life for my dreams to show up.

> Dear Folks -
>
> Eamon wrote:
>>One thing has occurred to me: if the TK effect is non-Newtonian, then the
> TKer could use their TK to transfer momentum to themselves:
>>
>>Move a big enough piece of debris (and a non-jagged piece to boot).
> Accelerate it towards them - momentum transfer. When knees feel up to it
> again, repeat the process. Kind of like a Psi Project Orion...
>
> Why be so strict? Allow them to use it as a surfboard!
>
> (_Dark Star_ and the Silver Surfer^TM both come to mind.)
>
> In one game I was running, Ervmisbe the Droyne (in Efate orbit) hatched a
> cunning plan to teleport to a Zho cruiser (also in orbit) to attach a
> small
> nuke to its hull. After a bit of "gunboat diplomacy" (and one less Zho
> cruiser), the remaining Zhos in the squadron allowed the PC's (and the
> remnants of a Marine task force) to depart in a requisitioned transport.
> That was back in the early 90's, and the guys still chuckle about it.
>
> Of course, being a Droyne he had Psi-15. Otherwise, you do realise how
> self-limiting psionics in Traveller psionics normally is? It's not like
> the
> _Compleat Psionics Handbook_ for D&D. You can't turn your arm into a
> mithril
> sword, for example.
>
> A psion usually doesn't have enough "juice" to do much harm (or doesn't
> dare
> to, depending on milieu); why dampen their creativity when they do come up
> with a great idea?
> ----------------------------------------------------------
> David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
> http://www.tip.net.au/~davidjw                   
> "I file things in historical order, with a hashing algorithm of gravity"
>
>