Re: COTI

Part of thread: COTI · 1 reply ↳ In reply to Re: COTI — dcnilsen13 Re: COTI — DED
My intent was to always roll back only so far as I had to, and in this
case it would have been Atlas of the Imperium, which showed the locations
and some other data.

> Yup. Since we know the locations are effectively random, too, best in
> universe answer is to make them maps of jump space, which can be discarded
> and/or updated since an old Vilani mainworld might be nothing in ROM
> and/or
> 3I, much less New Era.
> ___
> From my T989
> On Jan 28, 2013 9:04 AM, "DED" > wrote:
>
>> **
>>
>>
>> I have to agree. And a good deal of the fan material isn't any better. A
>> bunch of guys said, "Hey, let's develop these sectors!" but all they did
>> was randomly generate systems. They didn't put any thought into what
>> they
>> were doing either or provide any library data to explain it. So I'm
>> tossing
>> it out and starting from scratch.
>>
>> \_/
>> DED
>>
>> --- Jeff Dougherty wrote:
>> >
>> >
>> > Traveller ended up doing neither of these. They created a random
>> system
>> in which the various factors didn't really inter-relate, which meant
>> that a
>> lot of the maps as written were just stupid. *But* that same system
>> enabled
>> GDW and its various licensees to run through entire sectors of space at
>> high speed, leaving UPPs and not much else in their wake. The result is
>> that most of the described space in the OTU has neither science behind
>> it,
>> nor any hooks on which to hang a story- just strings of hexadecimal
>> waiting
>> out there in the darkness to pounce on the unwary writer trying to make
>> sense or a story out of the whole mess.
>> >
>>
>>
>>
>