Re: COTI

Part of thread: COTI · 1 reply ↳ In reply to Re: COTI — DED Re: COTI — dcnilsen13
Yup. Since we know the locations are effectively random, too, best in
universe answer is to make them maps of jump space, which can be discarded
and/or updated since an old Vilani mainworld might be nothing in ROM and/or
3I, much less New Era.
___
>From my T989
On Jan 28, 2013 9:04 AM, "DED" > wrote:

> **
>
>
> I have to agree. And a good deal of the fan material isn't any better. A
> bunch of guys said, "Hey, let's develop these sectors!" but all they did
> was randomly generate systems. They didn't put any thought into what they
> were doing either or provide any library data to explain it. So I'm tossing
> it out and starting from scratch.
>
> \_/
> DED
>
> --- Jeff Dougherty wrote:
> >
> >
> > Traveller ended up doing neither of these. They created a random system
> in which the various factors didn't really inter-relate, which meant that a
> lot of the maps as written were just stupid. *But* that same system enabled
> GDW and its various licensees to run through entire sectors of space at
> high speed, leaving UPPs and not much else in their wake. The result is
> that most of the described space in the OTU has neither science behind it,
> nor any hooks on which to hang a story- just strings of hexadecimal waiting
> out there in the darkness to pounce on the unwary writer trying to make
> sense or a story out of the whole mess.
> >
>
>
>