--- In , "DED" wrote:
>
> Couldn't remember the specifics and didn't want to just throw names out there. Thanks for the clarification, EDG.
The other thing of course is to define why the UWPs are broken, and how to fix them. (e.g. the Spinward Marches were rolled up before A+ law level and D/E/F atmosphere types were thought up, so they don't even have all the possible options that later worlds have).
It's one thing to fix the physical data so that it's realistic (that's fairly unambiguous after all), but fixing the social data rather depends on your assumptions as to how those work. Traveller's default assumption is that worlds are populated completely randomly - no matter how hospitable or hostile they are. You might get a densely populated habitable world, or an earth-like world with one tiny family on it, or you may get an uninhabited hellhole, or one with bilions of people on it. There's no rhyme or reason to the population patterns.
Personally I go for a more realistic population distribution - worlds that are easy to settle and don't require much in the way of adaptation will be settled preferentially, and worlds that are downright inhospitable or dangerous will be avoided. Government types also aren't tied linearly to population either. And I enforce TL limitations to habitability too (no TL 4 worlds on planets with Venus-like atmospheres).