Re: How to handle too many weird UPPs

Part of thread: How to handle too many weird UPPs · 1 reply ↳ In reply to Re: How to handle too many weird UPPs — dcnilsen13 Re: How to handle too many weird UPPs — Master Uxi


--- In , Todd Kes wrote:
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> Too true.  One planet that was weird was Idmaa (I looked it up for a forum-based Traveler game that folded), that had a population of ~200 people, but was Balkanized in its government. (Code = E565275-2 - 225)
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> At that point, I was guessing that the government was a bunch of Clans that fought with each other, but in ritualistic duels.  Of course, what that planet had going on in terms of inbreeding, I didn't want to know.

That isn't the weird part of the UWP to me though. The weird part is why you have only 200 people living with such low technology on an otherwise ideal garden world. A planet like that should be a prime target for colonisation, and 200 people can be shunted aside pretty easily if they want to complain about it.

As for how to handle weird UWPs, I just change them to something that makes more sense. Problem solved! :)