Or you could go the other way - give the God-Emperor a few TL-15 relic items (or TL-14 from the time the Sollies controlled that part of the OE).
________________________________
From: Jake
Sent: Saturday, 8 September 2012, 5:07
Subject: [Traveller_TNE] Re: Striker-II engagement
Agreed. If the scenario had given the Marines some tac missiles it would have been a cakewalk. So probably better for play balance that they did not have any.
--- In , Todd Kes <khartoum@...> wrote:
>
> Ah, the old quality vs quantity argument. Next time, I'll bet the Marines want to bring some longer-range anti-armor weapons. If nothing else, to breach doors with.
>
> Todd Kes
>
>
> > That one tank, however, made a mess of one of the Marine platoons as it
> > approached the outskirts of town through open terrain.
> >
> > Bad morale rolls meant that tank bugged out when it was approached by a
> > Marine squad from the flank. After that it was quite straightforward for
> > the Marines. The assault rifles and LMGs of the militia were fairly
> > hopeless and them being Novice troop quality meant they had no staying
> > power against ACR fire.
> >
> > The emperor's guard troops were a bit tougher in their TL10 battledress,
> > but against Elite Marines they really had no chance. A couple of tanks
> > tried to intervene but they were hit in the flank by plasma bazooka fire
> > in amongst the settlement blocks.
> >
> > The Marines only lost a single fireteam stand outright - although most
> > stands had one or more hits on them by the end of the fight. The
> > defenders suffered horrendously.
> >
> > --- In , dcndcn13@ wrote:
> >> > I refought scenario 2 from the Striker-II rulebook. The meteoric
> >> assault
> >> > on Vezina to rescue some Dawn League hostages.
> >> > http://collins355.blogspot.co.nz/2012/09/striker-ii-say-good-night.html
>
________________________________
From: Jake
Sent: Saturday, 8 September 2012, 5:07
Subject: [Traveller_TNE] Re: Striker-II engagement
Agreed. If the scenario had given the Marines some tac missiles it would have been a cakewalk. So probably better for play balance that they did not have any.
--- In , Todd Kes <khartoum@...> wrote:
>
> Ah, the old quality vs quantity argument. Next time, I'll bet the Marines want to bring some longer-range anti-armor weapons. If nothing else, to breach doors with.
>
> Todd Kes
>
>
> > That one tank, however, made a mess of one of the Marine platoons as it
> > approached the outskirts of town through open terrain.
> >
> > Bad morale rolls meant that tank bugged out when it was approached by a
> > Marine squad from the flank. After that it was quite straightforward for
> > the Marines. The assault rifles and LMGs of the militia were fairly
> > hopeless and them being Novice troop quality meant they had no staying
> > power against ACR fire.
> >
> > The emperor's guard troops were a bit tougher in their TL10 battledress,
> > but against Elite Marines they really had no chance. A couple of tanks
> > tried to intervene but they were hit in the flank by plasma bazooka fire
> > in amongst the settlement blocks.
> >
> > The Marines only lost a single fireteam stand outright - although most
> > stands had one or more hits on them by the end of the fight. The
> > defenders suffered horrendously.
> >
> > --- In , dcndcn13@ wrote:
> >> > I refought scenario 2 from the Striker-II rulebook. The meteoric
> >> assault
> >> > on Vezina to rescue some Dawn League hostages.
> >> > http://collins355.blogspot.co.nz/2012/09/striker-ii-say-good-night.html
>